Designers discuss board games on distressing historical events

Board game designers Cole Wehrle and Amabel Holland have shared their thoughts on creating games about painful moments in history, amid backlash against two upcoming titles on Irish tragedies. The debate centers on whether such games educate or trivialize suffering, with Compass Games defending their releases. Critics, including victims' groups and fellow designers, argue the titles risk minimizing real pain.

In early 2026, two unreleased board games from Connecticut-based Compass Games sparked widespread controversy for depicting traumatic episodes in Irish history. The Troubles: Shadow War in Northern Ireland 1964-1998, designed by Scottish teacher Hugh O'Donnell and announced in 2021, gained media attention this year. BoardGameGeek lists an expected 2026 release, but Compass Games informed the BBC in January that the game remains "not even close" to finalization. Victims' groups have criticized it for potentially minimizing the suffering of those affected by the conflict. Compass president Bill Thomas responded, stating, "the people that are yapping and yipping have probably never played an historical board game before."

The second title, The Great Hunger, recreates the 1845 Irish Famine and launched on Kickstarter in January 2026. Designer Kevin McPartland, a Maryland architecture teacher, addressed criticisms on Irish radio. Fellow designer from Old Oak Games posted on Bluesky: "As an Irish designer, this is deeply disheartening to see... You can make great, thought provoking games about real tragedies, but this isn't it." Amabel Holland also critiqued it on Bluesky, noting McPartland's "deep carelessness" and issues with perspective, including his handling of another project on Māori history.

Wehrle, known for games like John Company, emphasized intent in design: "When you set out to create any game, you should always ask yourself 'Why am I trying to make this game? What am I hoping to accomplish?'" He aims to understand historical agency, even for despicable figures, as in his upcoming Reconstruction-era game. O'Donnell views such games as tools for empathy and learning, comparing them to interactive museums that foster historical identity.

Holland, creator of This Guilty Land, argues games should convey arguments rather than neutrality: "If you have an argument, you have a focus, and at that point, you know what you're saying and what you're condemning." She questions the educational value of many historical games and stresses thoughtful perspective. Both designers highlight the need for care to avoid superficiality, with Wehrle advocating playfulness and Holland favoring systemic critique. The debate underscores tensions between simulation and sensitivity in the genre.

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Photorealistic illustration of resistance fighters playing the announced Wolfenstein tabletop RPG by Modiphius, set in a Nazi-victory alternate history.
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Modiphius announces Wolfenstein tabletop RPG

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Tabletop publisher Modiphius has revealed plans for a new Wolfenstein roleplaying game, set in the alternate history of the franchise's modern entries. The game will use an adapted version of the 2d20 system and launch via crowdfunding in the third quarter of 2026. Fans can expect to play as resistance fighters battling Nazis in a world where they won World War II.

Ubisoft encountered significant controversy in Japan surrounding its Assassin's Creed: Shadows game, leading to an edited version to address cultural sensitivities. The backlash stemmed from depictions of destruction at sacred sites, prompting petitions and political condemnation. Despite the uproar, the game ultimately found success among players.

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British studio Inkle has published The Game Narrative Kaleidoscope, a collection of more than 100 essays on game writing and narrative design. Contributors include Prince of Persia creator Jordan Mechner and Tomb Raider writer Rhianna Pratchett, among many others. The book adopts a non-linear structure inspired by Choose Your Own Adventure titles, allowing readers to navigate essays in any order.

Historian Dick Harrison at Lund University warns against overdramatizing the significance of the present compared to history. Amid unexpected events like Donald Trump's claim on Greenland, he emphasizes that such surprises are normal. He highlights an unusual peace in Western Europe since 1945.

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Anderos has unveiled Conquista Muki, a new adventure wargame drawing from Andean and Peruvian mythology. The game, set in the Muki Kingdom during the Echoic Wars, is available for support on Kickstarter. Players command one of four families in a high fantasy setting focused on territorial expansion and artifact discovery.

Library Futures has released Imagine IF: The Game, a free web-based tool designed to help public librarians handle censorship attempts and patron conflicts. The choose-your-own-adventure game features scenarios drawn from real library encounters, such as harassment over book choices and demands to remove titles. It aims to build skills for protecting intellectual freedom amid rising challenges.

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A GamesRadar+ reviewer highlights Life in Reterra as the standout board game this week. The title praises its appeal for inclusion in personal collections. The piece was published on February 27, 2026.

 

 

 

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