One day after Bungie's sci-fi extraction shooter Marathon launched on March 5, 2026, Steam concurrent players peaked near 90,000 but fell over 50% within 24 hours, fueling community concerns. Criticism targeted the $10 premium battle pass and store prices, alongside day-one exploits and delays, though artist Fern 'Antireal' Hook is now credited.
Steam player counts for Marathon hit nearly 90,000 concurrent users on launch day, March 5, 2026, but dropped below 32,000 within 24 hours, prompting subreddit 'doomposting' and debates over transparency. Moderators removed some SteamDB posts, while a player from The Finals—another title with post-launch declines—urged calm, noting sustained operations matter most.
Monetization drew sharp criticism: the $10 premium battle pass offers mostly recolored camos, one Vandal skin from a Bungie film, a shotgun camo, and limited stickers, with no returned currency on completion—deemed poor value versus Fortnite. In-game store items like $12 skins and $15 bundles exceed the $40 base game cost when accumulated, despite no pay-for-power.
Bugs included an 'infinite silk' exploit for Deluxe Edition owners (200 Silk capped at 140), where restarting restores spent currency for rapid battle pass unlocks. Other issues: delayed Deluxe bonuses on Steam and broken Twitch drops for cosmetics/Lux. Bungie upholds a 'no second chances' anti-cheat policy, with potential rollbacks debated.
In a positive note, artist Fern 'Antireal' Hook, whose beta art was used uncredited, resolved matters with Bungie in December 2025 and is now listed as a visual design consultant.