Todd Howard provides Elder Scrolls 6 development update

Bethesda director Todd Howard shared insights on The Elder Scrolls 6 during an IGN interview, highlighting improvements in development efficiency learned from Starfield. He discussed challenges with early announcements and future hardware needs. Howard noted more stable builds using Creation Engine 3.

In a recent IGN interview, Bethesda Game Studios director Todd Howard offered a brief update on The Elder Scrolls 6, currently in development for next-generation consoles. Howard addressed expectations around future hardware, stating, “We've been fortunate that we see that stuff really, really early and it's tricky for... console manufacturers - whoever they are - they have to take a very long view of development.” He emphasized Bethesda's strategy to “cast a wide net technically,” supporting high-end PCs while scaling for lower-powered devices like handhelds and underclocked systems, thanks to their PC audience base. Reflecting on the 2018 E3 announcements of Fallout 76, Starfield, and The Elder Scrolls 6, Howard said, “Just pretend we didn't announce it. Doesn't exist.” He explained the reveals aimed to inform fans amid questions about single-player games, but added, “it's not my preference.” Howard cited studio scale limitations in balancing updates across projects, noting fans' eagerness for news on multiple titles. On progress, Howard joked “nothing” and “never heard of it” before detailing lessons from Starfield. With Creation Engine 3, “the team has done a really incredible job at not just pushing what it is, but how it's integrated into our development cycle.” Builds are now “really consistently working,” with “more days than we've ever had where the build is good, there's new stuff in it, and we can play it.” Unlike Starfield, where “we struggled there for a number of years in terms of when we went through the engine change,” the team has better managed technical shifts without halting content creation.

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Todd Howard in a GQ interview discussing the distant release of The Elder Scrolls 6.
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Todd Howard says Elder Scrolls 6 remains years away

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Bethesda's Todd Howard has reiterated that The Elder Scrolls 6 is still a long way off, urging fans to remain patient in a recent GQ interview. The game, first teased at E3 2018, follows the 2011 release of Skyrim and comes after the studio's work on Starfield as a creative reset. Howard expressed a preference for surprise releases, hinting at a potential shadow drop similar to this year's Oblivion Remastered.

Building on prior updates, Bethesda's Todd Howard shared in a KindaFunny interview that The Elder Scrolls 6 will emphasize the franchise's traditional immersive style, powered by an upgraded Creation Engine 3 and led by the core Skyrim team.

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Bethesda Game Studios director Todd Howard has revealed that the majority of the studio is now working on The Elder Scrolls 6. Development is progressing well, though it overlaps with other projects amid long pre-production phases. The sequel, teased in 2018, remains years away despite fan anticipation.

Kurt Kuhlmann, a senior designer at Bethesda Game Studios, departed the company in 2023 after more than two decades, driven by frustrations with the studio's evolving development processes amid its growth under Microsoft. In a recent interview, he highlighted communication breakdowns and a shift away from hands-on game design. He also discussed unfulfilled expectations for leading The Elder Scrolls 6.

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A recent podcast discussion has reignited speculation about a major Starfield update dubbed 2.0, though details remain scarce. Host MrMattyPlays claims to have seen the project behind closed doors but offered no release timeline. Previous teases from Bethesda have built anticipation without concrete announcements.

A reliable leaker has revealed that Bethesda's Starfield will launch on PlayStation 5 on April 7, 2026, ending two years of Xbox console exclusivity. The game will be available in standard and premium editions, with pre-orders expected to begin around March 18. This follows years of rumors about the port.

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The team behind the Skyblivion mod has shared new screenshots from the project, highlighting improvements to locations from The Elder Scrolls IV: Oblivion. Originally slated for 2025, the release has been pushed to 2026 following Bethesda's announcement of an official Oblivion remaster. This fan-made remake aims to recreate Oblivion's world using Skyrim's engine while preserving original mechanics.

 

 

 

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