Todd Howard provides Elder Scrolls 6 development update

Bethesda director Todd Howard shared insights on The Elder Scrolls 6 during an IGN interview, highlighting improvements in development efficiency learned from Starfield. He discussed challenges with early announcements and future hardware needs. Howard noted more stable builds using Creation Engine 3.

In a recent IGN interview, Bethesda Game Studios director Todd Howard offered a brief update on The Elder Scrolls 6, currently in development for next-generation consoles. Howard addressed expectations around future hardware, stating, “We've been fortunate that we see that stuff really, really early and it's tricky for... console manufacturers - whoever they are - they have to take a very long view of development.” He emphasized Bethesda's strategy to “cast a wide net technically,” supporting high-end PCs while scaling for lower-powered devices like handhelds and underclocked systems, thanks to their PC audience base. Reflecting on the 2018 E3 announcements of Fallout 76, Starfield, and The Elder Scrolls 6, Howard said, “Just pretend we didn't announce it. Doesn't exist.” He explained the reveals aimed to inform fans amid questions about single-player games, but added, “it's not my preference.” Howard cited studio scale limitations in balancing updates across projects, noting fans' eagerness for news on multiple titles. On progress, Howard joked “nothing” and “never heard of it” before detailing lessons from Starfield. With Creation Engine 3, “the team has done a really incredible job at not just pushing what it is, but how it's integrated into our development cycle.” Builds are now “really consistently working,” with “more days than we've ever had where the build is good, there's new stuff in it, and we can play it.” Unlike Starfield, where “we struggled there for a number of years in terms of when we went through the engine change,” the team has better managed technical shifts without halting content creation.

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Todd Howard clarifies Starfield update is enhancements, not overhaul, during Kinda Funny podcast interview with game visuals in background.
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Todd Howard says Starfield update is not 2.0 overhaul

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Bethesda Game Studios director Todd Howard has clarified that an upcoming Starfield update will not represent a full game overhaul. Speaking on the Kinda Funny podcast, Howard described the changes as enhancements for existing fans, without fundamentally altering the experience for those who did not initially connect with the game. He indicated that more content is planned for the title in the long term.

Building on prior updates, Bethesda's Todd Howard shared in a KindaFunny interview that The Elder Scrolls 6 will emphasize the franchise's traditional immersive style, powered by an upgraded Creation Engine 3 and led by the core Skyrim team.

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In a recent interview, Bethesda's Todd Howard discussed the role of AI in game development and confirmed that The Elder Scrolls 6 will return to the classic style of previous entries like Skyrim and Oblivion. He emphasized caution with AI while highlighting the enduring value of human creativity. Howard also noted that much of the original Skyrim team remains at the studio.

Bethesda has responded to backlash over Nvidia's newly revealed DLSS 5 AI upscaling technology, assuring players that its implementation in Starfield will be totally optional and under artists' control. The technology, showcased with Starfield and Resident Evil Requiem, drew widespread criticism for its visual alterations. Bethesda stated it is an early look with further adjustments planned.

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Former PlayStation executive Shuhei Yoshida defended Sony's approach of delayed PC releases for major titles, expressing doubt about day-and-date launches and stating no evidence of a strategy change—comments coming after a Bloomberg report on halted single-player ports.

Frequent crashes, slowdowns, freezes, and save issues have plagued Starfield on PS5 and PS5 Pro since its debut over the weekend, prompting refund requests after failed troubleshooting. Bethesda Game Studios acknowledged the problems on April 13 and is preparing a hotfix for release this week.

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