S-Game rejects generative AI for Phantom Blade Zero

Developer S-Game Studio has stated it will not use AI visual technology in Phantom Blade Zero that could alter its artists' original intent. The Beijing-based studio emphasized human craftsmanship in the game's development following its listing among titles supporting Nvidia's DLSS 5. The action-RPG is set for release on PS5 and PC later this year.

S-Game Studio announced its position on generative AI via the official Phantom Blade Zero account on X on April 10. CEO Qiwei Liang, known as 'Soulframe', wrote: “We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists’ original creative intent.” The studio did not name Nvidia or DLSS 5 directly, but the statement follows backlash against the upscaling technology's demo, which was said to produce unnatural NPC appearances, and Phantom Blade Zero's inclusion on a support list for the feature on GeForce RTX 5090 cards. Phantom Blade Zero's development highlights authentic techniques. Character models derive from 3D scans of the cast, voice acting features full lip-syncing in Chinese and English, and weapons were forged by real swordsmiths for motion capture. Environments draw from scanned Chinese locations, including ancestral halls in Fujian, ancient towns in Zhejiang, and old steel factories in Beijing, reimagined as 'Kungfupunk.' In-game maps were hand-drawn with Chinese brushes and rice paper by artists from the Central Academy of Fine Arts. The studio described the team as in final development stages, focusing resources to refine the wuxia-inspired action game. Liang added: “We firmly believe that human artistry is not merely a means for creating value; it is the value itself. S-GAME didn’t just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.” The game launches September on PS5, Steam, and Epic Games Store.

Related Articles

Illustration depicting Nvidia CEO Jensen Huang announcing DLSS 5 at GTC conference contrasted with gamers' backlash memes and criticism.
Image generated by AI

Nvidia teases DLSS 5 as gamers express backlash

Reported by AI Image generated by AI

Nvidia unveiled DLSS 5 at its GTC conference, calling it the biggest breakthrough in computer graphics, but gamers have reacted with memes and criticism over changes to game visuals. CEO Jensen Huang dismissed the backlash, stating gamers are completely wrong and developers retain artistic control. The technology is set for release in the fall.

Developer S-Game has shifted the release of Phantom Blade Zero from September to 29 October. The new date places the wuxia action game three weeks before Grand Theft Auto 6.

Reported by AI

Nvidia has teased DLSS 5, a new real-time neural rendering technology that uses generative AI to enhance lighting and textures in games. The feature has drawn overwhelmingly negative reactions from gamers and developers for producing uncanny, homogenized visuals. Nvidia insists developers retain full artistic control.

At the Game Developers Conference 2026 in San Francisco, generative AI tools drew mixed reactions, with demos from Google highlighting potential uses amid widespread developer skepticism. A recent industry report showed 52% of companies using the technology, but only 36% of workers incorporating it into their jobs, and 52% viewing it as harmful to the sector.

Reported by AI

Bethesda has responded to backlash over Nvidia's newly revealed DLSS 5 AI upscaling technology, assuring players that its implementation in Starfield will be totally optional and under artists' control. The technology, showcased with Starfield and Resident Evil Requiem, drew widespread criticism for its visual alterations. Bethesda stated it is an early look with further adjustments planned.

This website uses cookies

We use cookies for analytics to improve our site. Read our privacy policy for more information.
Decline