Thick as Thieves se lanza como un juego de sigilo cooperativo

OtherSide Entertainment ha lanzado Thick as Thieves, cambiando su concepto original de JcJ por una experiencia centrada en el modo cooperativo.

El estudio dirigido por Warren Spector y Paul Neurath lanzó el juego tras eliminar los elementos de jugador contra jugador semanas antes de su estreno. El cambio se produjo porque el equipo descubrió que el juego en solitario y cooperativo resultaba más agradable durante el desarrollo.

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