Naughty Dog ends crunch period for Intergalactic demo amid familiar criticisms

Naughty Dog has concluded a period of mandatory overtime and increased office attendance required to finalize a demo for its upcoming sci-fi game, Intergalactic: The Heretic Prophet. The crunch, starting in late October 2025 to address missed deadlines, echoes the studio's history of intense work practices.

Following a Bloomberg report, Naughty Dog mandated at least eight extra hours per week (capped at 60 total) and a five-day office return from its Santa Monica studio—up from three days—for most staff on Intergalactic: The Heretic Prophet. This strained some employees' child and pet care arrangements but ended this week after the demo was completed for Sony review. The office policy reverts to three days in January 2026.

Unveiled at the 2024 Game Awards with a trailer featuring bounty hunter Jordan A. Mun (voiced by Tati Gabrielle), the game—Naughty Dog's first new IP in years—is targeted for mid-2027 PS5 release. Studio head Neil Druckmann called it the team's most ambitious project in March, exploring themes of faith and religion. To mark the milestone, staff reportedly received engraved metal coins quoting the game: "The suffering of generations must be endured to achieve our divine end."

The studio, known for The Last of Us and Uncharted, faced similar backlash during The Last of Us Part II's 2020 crunch, leading to burnout and departures. Despite hiring anti-crunch producers in 2021 (many since left) and public commitments to better well-being, developers fear worsening overtime near launch. Druckmann noted in 2020: "They're gonna work very hard... but I don't think we could prevent them from working hard and still make the kind of games we make." Co-president Evan Wells added in 2021 that strict 40-hour limits would frustrate staff.

Sony and Naughty Dog have not commented. The incident fuels ongoing industry debates on crunch at high-profile studios, with Naughty Dog maintaining multiple teams (one possibly on The Last of Us Part III).

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Sony to close Bluepoint Games studio in March

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Sony Interactive Entertainment is shutting down Bluepoint Games, the studio behind acclaimed PlayStation remakes, just five years after acquiring it. The closure, announced in an internal memo from co-CEO Hermen Hulst, cites rising development costs and industry challenges. The Texas-based team, known for Demon’s Souls and Shadow of the Colossus, will cease operations next month.

Naughty Dog has reportedly imposed mandatory overtime and a full return to office for its upcoming game Intergalactic: The Heretic Prophet. Developers worked extra hours starting in October to prepare a demo for Sony, amid efforts to meet missed deadlines. The studio aims for a mid-2027 release, but concerns persist over worsening crunch as launch approaches.

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At the DICE 2026 summit in Las Vegas, Neil Druckmann will present the Hall of Fame Award to his former Naughty Dog colleague Evan Wells. The event marks a reunion for the two industry leaders and celebrates Wells' contributions to iconic games like Uncharted and The Last of Us. Wells retired in 2023 after shaping Naughty Dog's evolution from platformers to cinematic narratives.

NetEase has notified Nagoshi Studio it will stop funding from May 2026 for its debut game Gang of Dragon, after the studio requested an additional ¥7 billion ($44.4 million) to complete the project unveiled at The Game Awards 2025. The studio may continue independently if it secures alternative funding and negotiates to buy back IP rights.

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Obsidian Entertainment's 2025 releases Avowed and The Outer Worlds 2 received positive reviews but fell short of sales expectations, while Grounded 2 proved a major success. Studio head Feargus Urquhart described the RPGs' results as disappointing yet instructional, prompting reflections on development cycles. The company now aims for shorter timelines and has no plans for The Outer Worlds 3.

A former senior writer at Sony Santa Monica Studio has revealed that the developer is creating a new franchise set within the God of War universe. The information comes from a now-deleted LinkedIn profile, which described contributions to narrative vision and creative direction for the project. Industry reports tie this to prior hints about a game that feels like a new IP but expands the existing one.

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On December 18, 2025, GameSpot's team published their individual picks for standout games of the year that did not secure spots in the official top 10. These selections highlight personal favorites amid a packed release schedule, encouraging readers to explore overlooked titles. The list features diverse genres from tactical adventures to racing games.

 

 

 

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