No Rest for the Wicked Xbox Port Delayed Due to Series S

Moon Studios has delayed the Xbox version of its action RPG No Rest for the Wicked to allow more time for optimization on the Xbox Series S.

The studio announced the decision after revealing during Sony’s State of Play that the game will launch on PlayStation 5 in October. CEO Thomas Mahler said on June 2 that the Series S hardware constraints are the main reason for the delay. Mahler explained that the console has only 8 gigs of memory, which creates issues when streaming large amounts of data. He stated there is no exclusivity deal and that the team wants to deliver a quality port rather than a rushed one. The Xbox version will follow after further work that will also cover the Switch 2. Other developers have voiced similar frustrations with the Series S parity requirements in recent months.

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Konrad Tomaszkiewicz, director of the upcoming vampire role-playing game The Blood of Dawnwalker, said a delay to the next generation of consoles would benefit studios like his. His comments follow reports of rising console prices driven by component shortages.

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One More Level has moved the release of Valor Mortis from September 24 to October 13 to avoid a crowded month ahead of Grand Theft Auto 6.

Developer S-Game has shifted the release of Phantom Blade Zero from September to 29 October. The new date places the wuxia action game three weeks before Grand Theft Auto 6.

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Grand Theft Auto 6 has a marketing deal with PlayStation, as confirmed in a recent interview. Take-Two Interactive CEO Strauss Zelnick emphasized that Rockstar Games prioritizes consoles as its core audience. The game is scheduled to launch on November 19 on PS5 and Xbox Series X/S, skipping PC at release.

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