Battlefield 6 to update gunplay to match Battlefield 4

Battlefield Studios will overhaul the gunplay in Battlefield 6 starting 30 June to make it feel closer to Battlefield 4. The final update for Season 3 will adjust weapon recoil, muzzle velocity and damage multipliers across all weapons.

The changes aim to make recoil more predictable while encouraging players to pace shots at longer ranges. Sub-machine guns will excel in close combat, light-machine guns will focus on suppression, and assault rifles will serve as versatile options.

Damage multipliers will also shift so that limbs and the lower torso deal less damage than the chest. This adjustment seeks to lower average time-to-kill without affecting the fastest possible kills in close quarters.

The updates have already been tested by Battlefield Labs players. They will coincide with a new limited-time event that includes a mechanic similar to one from Call of Duty: Ghosts.

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Battlefield Studios has detailed the final phase of Battlefield 6 Season 3, set to launch on 30 June with new mechanics and balance changes.

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EA has revealed details for the next Battlefield 6 update arriving on May 12. Patch 1.3.1.0 launches Season 3 along with a new map, weapons, and ranked battle royale mode.

The Hollywood Reporter states that Christopher McQuarrie will write, direct and produce a Battlefield movie adaptation for Electronic Arts. Michael B. Jordan is set to produce and may star, pending several factors. The project is being shopped to studios as a rival to Paramount's Call of Duty film.

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Activision and Infinity Ward have stated that Call of Duty: Modern Warfare 4 will avoid clowny skins at launch and in future seasons.

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