Realistic illustration of empty desks and packed boxes at Full Circle's Skate studio in Burnaby, symbolizing layoffs during restructuring.
Realistic illustration of empty desks and packed boxes at Full Circle's Skate studio in Burnaby, symbolizing layoffs during restructuring.
Larawang ginawa ng AI

Full Circle announces layoffs in Skate studio restructuring

Larawang ginawa ng AI

EA subsidiary Full Circle, developer of the live-service Skate game, announced layoffs on February 25, 2026, as part of a restructuring at its Burnaby headquarters to support the title's long-term development. The cuts affect an unspecified number of staff who contributed to its Early Access launch last September, amid ongoing industry-wide reductions.

Full Circle, founded in 2021, issued a statement titled “skate.’s Next Chapter,” describing the layoffs as part of "transforming as a studio" and "reshaping" its team. It thanked those impacted as "talented colleagues and friends who helped build the foundation of skate.," noting their "creativity and dedication" and committing to support them in transition. The studio reaffirmed its focus: "Our work on skate. continues. We look forward to working with you as we move faster, listen more closely, and deliver consistently."

Skate., often called Skate 4 by fans, launched in Early Access on September 2025 as a free-to-play, online-only live-service game with sandbox multiplayer in San Vansterdam, attracting tens of millions of players. It marked a revival of the Skate series—originally released in the late 2000s for Xbox 360 and PlayStation 3—which was praised for realistic mechanics over rivals like Tony Hawk’s Pro Skater, winning "Sports Game of the Year" for the first entry and achieving commercial success before going on hiatus. Reception to the reboot has been mixed, with praise for its model but criticism of microtransactions (e.g., $25 clothing items), mandatory online play, homogenized designs, and player retention struggles post-initial SteamDB peaks. Season 3 launches March 10, 2026; no final release date is set.

The layoffs follow EA's 2024 workforce cut of about 5%, recent cuts at Ubisoft Toronto (40 employees) and Riot Games, amid EA's $55 billion Saudi-backed acquisition—though not directly linked here.

Ano ang sinasabi ng mga tao

Reactions on X to Full Circle's layoffs highlight concerns about Skate's future amid mixed Early Access reviews, community backlash over Season 3 monetization, and broader EA restructuring. Sentiments range from neutral reporting by industry accounts to skeptical views blaming poor feedback handling, with some hoping for long-term stability.

Mga Kaugnay na Artikulo

Chicago-based game studio Iron Galaxy has laid off dozens of employees as it adapts to changes in the gaming industry. The announcement follows the release of the Tony Hawk’s Pro Skater 3 + 4 remaster collection. A source indicated the cuts could affect up to 90 staff members.

Iniulat ng AI

Electronic Arts has carried out another round of layoffs affecting roles in recruitment, customer support, Trust and Safety, and IT. The cuts come as the company prepares to go private in a multibillion-dollar deal.

Shawn Layden, the former head of Sony Interactive Entertainment America, has publicly commented on recent moves by Xbox. In LinkedIn posts, he described the changes as reflecting a misunderstanding of the industry.

Iniulat ng AI

Former lead cinematic animator Chris Wilson has detailed alleged mismanagement, unauthorized surveillance, brutal crunch, and leadership rifts at Build a Rocket Boy's MindsEye studio. His Kotaku interview amplifies ongoing worker grievances and sabotage claims amid multiple layoffs, as covered in prior reports on the studio's turmoil.

Workers at the Microsoft-owned game studio Double Fine filed a petition with the National Labor Relations Board on May 7 to form a union. The group of 42 regular and part-time employees is seeking both an election and voluntary recognition from the company. The effort is backed by the Communications Workers of America.

Iniulat ng AI

Xbox's new chief executive Asha Sharma plans to speed up development of major franchises such as Halo and Fallout. Resources will be shifted from lower-performing areas while overall budgets stay flat. Microsoft leaders have approved the changes for the coming fiscal year.

Gumagamit ng cookies ang website na ito

Gumagamit kami ng cookies para sa analytics upang mapabuti ang aming site. Basahin ang aming patakaran sa privacy para sa higit pang impormasyon.
Tanggihan