Photorealistic illustration depicting Highguard's Steam backlash with negative reviews, edited dev credits, server glitches, and player protests.
Photorealistic illustration depicting Highguard's Steam backlash with negative reviews, edited dev credits, server glitches, and player protests.
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Highguard faces backlash over dev credits removal and mixed reviews

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One day after its troubled launch plagued by server issues and technical glitches, Highguard has drawn further criticism for editing out references to its developers' Apex Legends and Titanfall ties on Steam, while host Geoff Keighley denied investment rumors. Despite peak concurrent players near 100,000, 'Mostly Negative' Steam reviews persist over 3v3 format and map scales, though some praise unique mechanics.

Building on yesterday's launch coverage of server overloads, performance drops, and over 9,000 mostly negative Steam reviews, Wildlight Entertainment has faced additional backlash. The studio quietly removed 'From the creators of Apex Legends and Titanfall' from the Steam page post-launch, despite earlier promotions highlighting the team's roots—founded four years ago by former Respawn developers. An Xbox Wire post kept the connection, but console pages did not. Geoff Keighley, who featured the trailer at the 2025 Game Awards finale, dismissed online accusations of financial involvement on X: 'lol absolutely not.' He had hyped the game pre-launch but now shares in the criticism amid its rocky reception.

Marketing remained sparse, with social channels quiet until launch days and an early trophy list leak offering few insights. Gameplay critiques center on the 3v3 PvP raid format, where small teams battle on expansive maps for resources like blue crystal shards to forge a raiding sword, amplifying individual pressure and teammate blame. A bright spot is the crystal mining minigame— a satisfying timing challenge on PS5 with rewarding audio feedback—though the economy needs refinement.

Wildlight has shared post-launch roadmap details, including potential larger casual modes to improve accessibility and retention.

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Discussions on X focus on Highguard's removal of Apex Legends and Titanfall creator credits from its Steam page, sparking speculation of Respawn/EA pressure or damage control amid 'Mostly Negative' reviews complaining of mismatched 3v3 format on large maps, server issues, poor performance, and floaty gunplay. Some note reviews trend more positive with extended playtime, while others credit Geoff Keighley's promotion for the 100k peak concurrents despite backlash.

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Illustration of Highguard game servers powering down in a data center, with shutdown notice and declining player/revenue graphs.
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Highguard raid shooter to shut down March 12 amid revenue woes and sharp player drop

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Wildlight Entertainment will shut down servers for its free-to-play multiplayer raid shooter Highguard on March 12, 2026—45 days after launch—citing insufficient revenue and failure to sustain a player base despite over 2 million users, a peak of nearly 100,000 concurrent players, and post-launch updates. A final content update is planned before closure.

Developer Wildlight Entertainment has released a new fast-paced mode for its hero shooter Highguard in an effort to retain players amid falling concurrent numbers. The update arrives as the game faces challenges following its recent launch and subsequent layoffs at the studio. Raid Rush eliminates the looting phase to focus on direct base raids.

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In a recent podcast, Highguard's senior level designer Alex Graner detailed why the game's initial 3v3 mode alienated casual players, as Wildlight Entertainment fully shifts to 5v5 formats like Raid Rush following funding cuts from Tencent and layoffs reducing the team to around 20.

Christofer Sundberg, co-founder of Avalanche Studios, stated that the studio's canceled 2009 game AionGuard featured elements similar to those in Crimson Desert. In a recent PC Gamer interview, Sundberg expressed lasting resentment toward the publisher that ended the project via text message. The open-world fantasy title never progressed beyond low-resolution screenshots after its early announcement.

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Eidos-Montréal has laid off roughly 124 employees and cancelled an unannounced open-world game tentatively titled Wildlands, according to a report by Insider Gaming's Tom Henderson. Studio head David Anfossi is also leaving the Embracer-owned studio. The project, in development since early 2019, had consumed significant resources.

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