Build A Rocket Boy announces third round of layoffs amid advancing espionage probe

Build A Rocket Boy has announced further layoffs—the third round since MindsEye's launch—attributing them to industry woes and alleging organized espionage and sabotage. Co-CEO Mark Gerhard said the studio's investigation into these claims is progressing toward prosecution.

A month after touting a major 'reset' update for its open-world game MindsEye (see earlier coverage), Build A Rocket Boy revealed another wave of redundancies on March 5, 2026, via co-CEO Mark Gerhard's LinkedIn post. Describing the cuts as "deeply painful," Gerhard praised the affected employees' contributions.

MindsEye, launched in summer 2025, has struggled with bugs, poor reviews (PC Metacritic 38/100), and low player counts (current Steam peaks at 39). Despite patches, including February's seventh update that boosted recent reviews to 'mostly positive,' engagement remains low.

Gerhard cited "one of the most difficult periods" in gaming history, plus "factors beyond normal challenges," including criminal activity like organized espionage and corporate sabotage. The studio, working with legal advisors, reports the probe "moving toward prosecution," though evidence is not yet overwhelming.

These claims build on prior statements: founder Leslie Benzies cited internal/external saboteurs last year, and Gerhard referenced a "media manipulation cabal" and financed negativity. New details include January 2026 installation of monitoring software Teramind, which slowed tools; Gerhard promised its removal within three months during an all-hands, blaming a "1%" problem. He alleged a "very big American company" spent over €1 million on 2025 criminal acts against the studio.

Industry skepticism persists. Lead actor Alex Hernandez, facing backlash as the game's face, said: "I might never work in a game again." Future MindsEye updates continue amid uncertain legal outcomes.

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EA subsidiary Full Circle, developer of the live-service Skate game, announced layoffs on February 25, 2026, as part of a restructuring at its Burnaby headquarters to support the title's long-term development. The cuts affect an unspecified number of staff who contributed to its Early Access launch last September, amid ongoing industry-wide reductions.

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Mark Gerhard, CEO of Build A Rocket Boy, described the launch of the studio's shooter MindsEye as 'the worst launch in history.' He attributed many issues to sabotage and said the studio plans to share evidence in an upcoming multiplayer update. Gerhard also noted improving sales and reviews since the game's release last June.

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Several developers from Warner Bros. Montréal have announced on LinkedIn that they have been laid off, with most finishing on Friday, 13th March. No formal confirmation from the company has been issued yet. The reports come amid ongoing struggles in Warner Bros.' games division.

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Josef Fares, founder of Hazelight Studios, has announced that the team is working on a new game following the success of Split Fiction. He shared a photo on Twitter showing motion capture actors, confirming active development. The studio began early work on the project in 2025.

 

 

 

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