Behavior Interactive confirms layoffs due to declining external projects

Behavior Interactive, developer of Dead by Daylight, has laid off an unspecified number of employees. The cuts stem from reduced demand for mobile and casual external development work, the company said. Senior animator Jonathan Veiga announced his departure on social media.

Behavior Interactive confirmed on April 22 that it has parted ways with some staff members. A spokesperson told Game Developer the decision followed a decline in demand for mobile and casual external development projects in recent months. The company stated it does not foresee comparable opportunities soon and expressed gratitude for the affected employees' contributions over the years. As first reported by Eurogamer, news of the layoffs emerged from a social media post by Jonathan Veiga, a senior animator on Dead by Daylight. Veiga wrote: “Welp.. unfortunately, I was affected by the layoffs from Behaviour. I honestly didn't think it was going to happen to me. If anyone is looking for an animator, you can let me know via DMs. At least I'm still with Rivals of Aether. I'll be submitting my updated demo reel shortly.” This marks the first staff reductions at Behavior Interactive since June 2024, when up to 95 employees were let go, following earlier cuts in January that year. The company cited a need to focus on core strengths at the time. Recently, Behavior Interactive acquired The Fun Pimps, developers of 7 Day to Die, and revealed Serious Sam: Shatterverse during an Xbox Partner Showcase.

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Somber image of an empty Epic Games office with declining Fortnite charts on screens, symbolizing over 1,000 layoffs due to engagement downturn.
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Epic Games lays off over 1,000 employees due to Fortnite downturn

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Epic Games announced layoffs affecting more than 1,000 employees on March 24, citing a downturn in Fortnite engagement that has led to spending exceeding revenue. CEO Tim Sweeney expressed regret in a blog post, noting the cuts along with over $500 million in other cost savings will stabilize the company. Affected staff will receive severance packages including at least four months of base pay and extended healthcare.

Behaviour Interactive, the studio behind Dead by Daylight, has purchased the open-world horror survival game 7 Days to Die for an undisclosed sum. The Fun Pimps, the game's original developers, announced the deal and stated they will continue leading development with added support from Behaviour. The game, which began development in 2012, has sold more than 20 million copies.

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In the aftermath of Epic Games' March 24 layoffs affecting over 1,000 employees—many from Fortnite teams—developers have voiced worries about the battle royale game's future. CEO Tim Sweeney called on remaining staff to deliver fresh content while eyeing a shift to Unreal Engine 6, but reactions and backlash underscore the challenges ahead.

EA subsidiary Full Circle, developer of the live-service Skate game, announced layoffs on February 25, 2026, as part of a restructuring at its Burnaby headquarters to support the title's long-term development. The cuts affect an unspecified number of staff who contributed to its Early Access launch last September, amid ongoing industry-wide reductions.

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Build A Rocket Boy has announced further layoffs—the third round since MindsEye's launch—attributing them to industry woes and alleging organized espionage and sabotage. Co-CEO Mark Gerhard said the studio's investigation into these claims is progressing toward prosecution.

Sony Interactive Entertainment is shutting down Bluepoint Games, the studio behind acclaimed PlayStation remakes, just five years after acquiring it. The closure, announced in an internal memo from co-CEO Hermen Hulst, cites rising development costs and industry challenges. The Texas-based team, known for Demon’s Souls and Shadow of the Colossus, will cease operations next month.

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Eidos-Montréal has laid off roughly 124 employees and cancelled an unannounced open-world game tentatively titled Wildlands, according to a report by Insider Gaming's Tom Henderson. Studio head David Anfossi is also leaving the Embracer-owned studio. The project, in development since early 2019, had consumed significant resources.

 

 

 

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