Behavior Interactive confirms layoffs due to declining external projects

Behavior Interactive, developer of Dead by Daylight, has laid off an unspecified number of employees. The cuts stem from reduced demand for mobile and casual external development work, the company said. Senior animator Jonathan Veiga announced his departure on social media.

Behavior Interactive confirmed on April 22 that it has parted ways with some staff members. A spokesperson told Game Developer the decision followed a decline in demand for mobile and casual external development projects in recent months. The company stated it does not foresee comparable opportunities soon and expressed gratitude for the affected employees' contributions over the years. As first reported by Eurogamer, news of the layoffs emerged from a social media post by Jonathan Veiga, a senior animator on Dead by Daylight. Veiga wrote: “Welp.. unfortunately, I was affected by the layoffs from Behaviour. I honestly didn't think it was going to happen to me. If anyone is looking for an animator, you can let me know via DMs. At least I'm still with Rivals of Aether. I'll be submitting my updated demo reel shortly.” This marks the first staff reductions at Behavior Interactive since June 2024, when up to 95 employees were let go, following earlier cuts in January that year. The company cited a need to focus on core strengths at the time. Recently, Behavior Interactive acquired The Fun Pimps, developers of 7 Day to Die, and revealed Serious Sam: Shatterverse during an Xbox Partner Showcase.

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