Behaviour Interactive confirma despidos debido a la disminución de proyectos externos

Behaviour Interactive, desarrolladora de Dead by Daylight, ha despedido a un número indeterminado de empleados. Los recortes se deben a la reducción de la demanda de trabajo de desarrollo externo para juegos móviles y casuales, según informó la compañía. El animador sénior Jonathan Veiga anunció su salida en redes sociales.

Behaviour Interactive confirmó el 22 de abril que ha prescindido de algunos miembros de su personal. Un portavoz declaró a Game Developer que la decisión fue consecuencia de un descenso en la demanda de proyectos de desarrollo externo para juegos móviles y casuales en los últimos meses. La empresa afirmó que no prevé oportunidades similares a corto plazo y expresó su gratitud por las contribuciones de los empleados afectados a lo largo de los años. Tal como informó Eurogamer inicialmente, la noticia de los despidos surgió a raíz de una publicación en redes sociales de Jonathan Veiga, animador sénior de Dead by Daylight. Veiga escribió: "Bueno... desafortunadamente, me he visto afectado por los despidos en Behaviour. Sinceramente, no pensé que me fuera a pasar a mí. Si alguien busca un animador, pueden avisarme por mensaje directo. Al menos sigo en Rivals of Aether. Subiré mi reel actualizado pronto". Estos son los primeros recortes de personal en Behaviour Interactive desde junio de 2024, cuando se despidió a hasta 95 empleados, tras otros recortes realizados en enero de ese mismo año. En aquel momento, la empresa citó la necesidad de centrarse en sus competencias principales. Recientemente, Behaviour Interactive adquirió The Fun Pimps, desarrolladores de 7 Days to Die, y presentó Serious Sam: Shatterverse durante un Xbox Partner Showcase.

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