Larian Studios reveals details on next Divinity RPG

Larian Studios shared new insights into their upcoming Divinity RPG during a January Reddit AMA, highlighting changes to loot, combat, and co-op features. The game, announced at The Game Awards 2025, is now in full production and builds on successes from Baldur's Gate 3. Developers discussed handcrafted items, a revamped protection system, and deeper companion interactions.

Larian Studios conducted an AMA on Reddit's r/Games subreddit in January 2026, providing fresh details about their next entry in the Divinity series. The RPG, revealed at The Game Awards 2025, is in full production, with the team iterating on the Divinity Engine used in Baldur's Gate 3 rather than switching to Unreal.

Key gameplay shifts include a move toward handcrafted loot, inspired by Baldur's Gate 3. Head of design Nick Pechenin explained, “The BG3 approach of handcrafting every magic item worked well, and it’s something we’ve always wanted to do for DOS2.” This contrasts with the randomized drops in Divinity: Original Sin 1 and 2, which Pechenin noted often felt confusing despite added rules.

The series' magic armor system, separating physical and magical protection, is being scrapped. Pechenin stated, “There will be ways to protect your characters from harm, but you will not have to wait before you can use your fun skill on enemies.” A new system is in development to balance challenges without tying mechanics to damage types.

Co-op remains a core feature at launch, scaled to the final party size, with modding allowing unlimited players. Scripting director Bert Stevens confirmed the camera will be a hybrid top-down and third-person view, similar to Baldur's Gate 3. The game emphasizes player freedom, with writing director Adam Smith describing the goal to “embrace the chaos” and accommodate unconventional playstyles.

Story-wise, Divinity is a standalone tale in the same continuity as prior games, blending grounded folk horror with humor and tragedy. Companions will feature deeper inter-party relationships and subtler romances, as senior writer Kevin VanOrd outlined. Character customization will be more detailed than in Baldur's Gate 3, and a Nintendo Switch 2 port is under consideration. Lizard romances are confirmed, adding to the series' quirky elements.

A cryptic hint from Pechenin suggests swimming might finally be possible, addressing a long-standing limitation in starting beach areas across previous titles.

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