Avalanche co-founder claims canceled AionGuard mirrored Crimson Desert

Christofer Sundberg, co-founder of Avalanche Studios, stated that the studio's canceled 2009 game AionGuard featured elements similar to those in Crimson Desert. In a recent PC Gamer interview, Sundberg expressed lasting resentment toward the publisher that ended the project via text message. The open-world fantasy title never progressed beyond low-resolution screenshots after its early announcement.

Avalanche Studios, known for the Just Cause series and 2015's Mad Max, has a history of canceling projects. Christofer Sundberg, who left the Swedish studio in 2019, highlighted AionGuard as the most painful cancellation during a PC Gamer interview promoting his new game Samson from Liquid Swords studio. The game blended World War I, medieval, and fantasy elements for PS3 and Xbox 360 platforms. Sundberg said, “I haven’t played Crimson Desert enough, but we had everything that I’ve seen from Crimson Desert in the plans for that game.” A major publisher with prominent IPs signed the project but shifted focus to established franchises, terminating it abruptly in 2009 with a text message—a move Sundberg vowed never to forgive. As described in a 2009 Kotaku report, players would control a member of the AionGuard, valiant magic knights rebuilding a post-apocalyptic world region by region. Options included direct assaults on enemy strongholds, stealthy supply disruptions, or alliances with local tribes in the open world. Despite repurchasing the rights, Avalanche could not secure new funding, as the game's prior reveal on an EDGE Magazine cover in January 2009 deterred publishers. Only a few low-res screenshots remain from AionGuard.

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Illustration of Crimson Desert's desert battlefield with a 3 million sales milestone overlay, highlighting post-launch recovery and fixes.
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Crimson Desert surpasses 3 million sales after rocky launch

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Pearl Abyss announced that its single-player RPG Crimson Desert has now sold over 3 million copies worldwide, just a week after launch. The studio pledged continued fixes for launch issues including Intel Arc GPU compatibility and control problems. User reviews have improved amid rapid patch deployments.

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Two anonymous Pearl Abyss developers have claimed that Crimson Desert's development suffered from poor management and feature bloat. The allegations, shared on the Blind forum, describe an inverted hierarchy and leaders dismissive of differing views. The posts have gained traction on Korean social media.

Pearl Abyss' Crimson Desert has sold 2 million copies since its March 20, 2026 release, achieving a peak of 240,000 concurrent Steam players. However, players report clunky controls, technical glitches, and suspected AI art, leading to Mixed Steam reviews. The developer promises improvements while players praise features like carrying cats.

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Former Blizzard designer Jeff Kaplan described the cancelled MMO Titan as a major failure on the Lex Fridman podcast. He highlighted its chaotic development, lack of cohesion, and Blizzard's hubris after World of Warcraft's success. Kaplan warned executives to shut it down years before its cancellation.

A private playtest for the long-rumored PvP Assassin's Creed spin-off, codenamed Invictus, took place on April 30, according to leaker j0nathan. The streamer described the session as 'really fucking awful,' raising concerns about potential delays or cancellation. Invictus was supposedly slated for release by the end of 2026.

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