Housemarque adjusts Saros difficulty based on Returnal feedback

Housemarque has incorporated player feedback from Returnal into its upcoming sci-fi roguelike shooter Saros, adding auto-saves and multiple save slots from launch. Creative director Gregory Louden emphasized that the game remains challenging while offering more accessibility. Saros runs are designed to last about 30 minutes each.

Housemarque's Saros, a sci-fi roguelike shooter exclusive to PS5, includes features from day one that address complaints about the studio's previous title, Returnal. In Returnal's initial release, players could not pause or leave a run mid-session, requiring completion in one sitting. A later 2.0 update added this functionality, and Saros builds on that by starting with auto-saves and multiple save slots immediately upon release. The game was delayed from March to April last year. Gregory Louden, creative director, told IGN the changes stem from Returnal feedback: “I think the lesson we learned from Returnal was that people really loved what we created, and we were going on the right track [...] But I think the feedback we did get is that more players wanted to love Returnal; they wanted to get further. So for us, it was about providing that ability. So it means we don't dilute the challenge; there's still a very challenging game there, but there is also the ability to kind of modify the challenge.” Saros offers permanent upgrades, second-chance revival mechanics, and Carcosan modifiers to adjust gameplay during runs. Associate design director Mitja Roskaric explained to IGN that runs average 30 minutes, shorter than Returnal's: “It's a challenging experience, but every time someone dies, we want them to bring something out of it, right? Even if it's not the resource that they will use to level up, maybe it is a lesson from that run. And if it's a short run, I think it's easier to get more and more lessons in a frequent cadence, right? So I think the 30-minute session lengths that we have are kind of the sweet spot for this kind of experience.”

Makala yanayohusiana

Illustration of Saros protagonist Arjun Devraj in fierce combat on eclipsed planet Carcosa, with review acclaim and embargo elements, highlighting praised gameplay.
Picha iliyoundwa na AI

Saros reviews praise combat amid embargo complaints

Imeripotiwa na AI Picha iliyoundwa na AI

Following its delay to April 30, 2026, Housemarque's roguelike shooter Saros saw reviews go live on April 24 after a restrictive embargo lifted, earning acclaim for combat evolutions beyond Returnal while critics decried limits on narrative discussion. The PS5 title follows protagonist Arjun Devraj on the eclipsed planet Carcosa.

Housemarque studio head Ilari Kuittinen said the developer intends to stick with challenging gameplay in future titles, drawing inspiration from FromSoftware.

Imeripotiwa na AI

Housemarque's upcoming roguelike bullet hell shooter Saros features a hidden tribute to Sandfall Interactive’s award-winning RPG Clair Obscur: Expedition 33. The homage appears in one of the game’s PS5 trophies. Players can unlock it by surviving 33 expeditions using customizable difficulty modifiers.

Solo creator Kimmo Lahtinen has recouped a living wage from Sektori following its Nintendo Switch 2 release last week. The Geometry Wars-inspired shooter reached about 30,000 total sales after launching on the new console.

Tovuti hii inatumia vidakuzi

Tunatumia vidakuzi kwa uchambuzi ili kuboresha tovuti yetu. Soma sera ya faragha yetu kwa maelezo zaidi.
Kataa