Housemarque adjusts Saros difficulty based on Returnal feedback

Housemarque has incorporated player feedback from Returnal into its upcoming sci-fi roguelike shooter Saros, adding auto-saves and multiple save slots from launch. Creative director Gregory Louden emphasized that the game remains challenging while offering more accessibility. Saros runs are designed to last about 30 minutes each.

Housemarque's Saros, a sci-fi roguelike shooter exclusive to PS5, includes features from day one that address complaints about the studio's previous title, Returnal. In Returnal's initial release, players could not pause or leave a run mid-session, requiring completion in one sitting. A later 2.0 update added this functionality, and Saros builds on that by starting with auto-saves and multiple save slots immediately upon release. The game was delayed from March to April last year. Gregory Louden, creative director, told IGN the changes stem from Returnal feedback: “I think the lesson we learned from Returnal was that people really loved what we created, and we were going on the right track [...] But I think the feedback we did get is that more players wanted to love Returnal; they wanted to get further. So for us, it was about providing that ability. So it means we don't dilute the challenge; there's still a very challenging game there, but there is also the ability to kind of modify the challenge.” Saros offers permanent upgrades, second-chance revival mechanics, and Carcosan modifiers to adjust gameplay during runs. Associate design director Mitja Roskaric explained to IGN that runs average 30 minutes, shorter than Returnal's: “It's a challenging experience, but every time someone dies, we want them to bring something out of it, right? Even if it's not the resource that they will use to level up, maybe it is a lesson from that run. And if it's a short run, I think it's easier to get more and more lessons in a frequent cadence, right? So I think the 30-minute session lengths that we have are kind of the sweet spot for this kind of experience.”

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Photorealistic illustration depicting the launch of Bungie's Marathon extraction shooter on PS5, Xbox Series X/S, and PC, showcasing dynamic sci-fi gameplay and consoles.
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Bungie launches Marathon extraction shooter on consoles and PC

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Bungie released its sci-fi extraction shooter Marathon on March 5, 2026, for PS5, Xbox Series X/S, and PC at a $40 price point. The launch has been mostly stable, though some players discovered beta loot carrying over unexpectedly, while the studio addressed datamining and outlined consumer-friendly seasonal passes. An ESRB rating mentioning PS4 and Xbox One versions appeared unannounced.

Housemarque showcased a new trailer for its upcoming third-person action game Saros at PlayStation's State of Play on February 12, 2026. The game, set for release on April 30, 2026, for PS5, features protagonist Arjun Devraj voiced by Rahul Kohli. It introduces permanent progression systems distinct from the studio's previous title Returnal.

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Housemarque has delayed its upcoming third-person action game Saros by about a month, shifting the release from March 20 to April 30, 2026, exclusively on PS5. The announcement came alongside a new trailer at the Game Awards on December 11, 2025. The game stars actor Rahul Kohli as the protagonist Arjun Devraj.

Players are praising Marathon's new endgame map, Cryo Archive, for its complex puzzles, brutal difficulty, and innovative design. Described as a 'soulslike of shooters,' the multi-vault zone on the UESC Marathon ship demands security clearances, special keys, and subroutines to access a secret boss called The Compiler. The first team to defeat it took 12 hours.

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Bungie has unveiled a new developer insights video for its upcoming PvPvE survival extraction FPS game, Marathon. The video details customization options for player characters known as Runners and emphasizes team-based gameplay on the planet Tau Ceti IV. A launch date in March remains pending confirmation for PC, PlayStation 5, and Xbox Series X|S.

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A Kotaku article has compiled 16 brief player anecdotes from Bungie's sci-fi shooter Marathon, highlighting moments of friendship, narrow escapes, and surprises. Published on March 19, 2026, the piece draws from responses to author Zack Zwiezen's call for stories shared the previous day. These tales underscore the game's high-stakes design fostering memorable experiences.

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