Housemarque adjusts Saros difficulty based on Returnal feedback

Housemarque has incorporated player feedback from Returnal into its upcoming sci-fi roguelike shooter Saros, adding auto-saves and multiple save slots from launch. Creative director Gregory Louden emphasized that the game remains challenging while offering more accessibility. Saros runs are designed to last about 30 minutes each.

Housemarque's Saros, a sci-fi roguelike shooter exclusive to PS5, includes features from day one that address complaints about the studio's previous title, Returnal. In Returnal's initial release, players could not pause or leave a run mid-session, requiring completion in one sitting. A later 2.0 update added this functionality, and Saros builds on that by starting with auto-saves and multiple save slots immediately upon release. The game was delayed from March to April last year. Gregory Louden, creative director, told IGN the changes stem from Returnal feedback: “I think the lesson we learned from Returnal was that people really loved what we created, and we were going on the right track [...] But I think the feedback we did get is that more players wanted to love Returnal; they wanted to get further. So for us, it was about providing that ability. So it means we don't dilute the challenge; there's still a very challenging game there, but there is also the ability to kind of modify the challenge.” Saros offers permanent upgrades, second-chance revival mechanics, and Carcosan modifiers to adjust gameplay during runs. Associate design director Mitja Roskaric explained to IGN that runs average 30 minutes, shorter than Returnal's: “It's a challenging experience, but every time someone dies, we want them to bring something out of it, right? Even if it's not the resource that they will use to level up, maybe it is a lesson from that run. And if it's a short run, I think it's easier to get more and more lessons in a frequent cadence, right? So I think the 30-minute session lengths that we have are kind of the sweet spot for this kind of experience.”

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Illustration of Saros protagonist Arjun Devraj in fierce combat on eclipsed planet Carcosa, with review acclaim and embargo elements, highlighting praised gameplay.
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Saros reviews praise combat amid embargo complaints

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Following its delay to April 30, 2026, Housemarque's roguelike shooter Saros saw reviews go live on April 24 after a restrictive embargo lifted, earning acclaim for combat evolutions beyond Returnal while critics decried limits on narrative discussion. The PS5 title follows protagonist Arjun Devraj on the eclipsed planet Carcosa.

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Sony's latest PlayStation 5 exclusive Saros has sold just over 300000 copies in its first two weeks on sale. The game has generated $22 million in revenue so far. Sales are tracking slightly behind those of developer Housemarque's previous title Returnal despite a much larger console install base.

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Following the debut of Marathon's challenging Cryo Archive endgame map last week, Bungie is aggregating player feedback on issues like solo play, subroutine drop rates, and weekend-only access. Game director Joe Ziegler said the team will discuss potential changes internally this week.

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Bungie has acknowledged player requests for duo queue mode following the conclusion of the Marathon Server Slam. The event showcased strong gunplay and a mysterious in-game element, boosting the game to third on Steam's top sellers list. The full launch is set for March 5, 2026.

 

 

 

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