Meta shifts Horizon Worlds metaverse service to mobile

Meta has announced that its Horizon Worlds social and gaming service will no longer be tied to its Quest VR headsets, focusing instead almost exclusively on mobile platforms. The company plans to continue producing VR hardware while emphasizing third-party developers. This move follows significant financial losses and layoffs in its Reality Labs division.

On February 20, 2026, Meta revealed plans to separate its flagship metaverse service, Horizon Worlds, from the Quest VR headset platform and digital store. The company stated it is "shifting the focus of Worlds to be almost exclusively mobile," following the successful launch of a Horizon Worlds mobile app last year that drew new users interested in its social gaming features without the VR component.

This announcement comes amid broader changes in Meta's mixed reality strategy. Reality Labs, Meta's mixed reality division, has reportedly lost $80 billion on investments, according to CNBC. In January 2026, more than 1,000 employees were laid off from the division, which previously employed over 15,000 people. The layoffs primarily affected internal studios developing VR content, games, and experiences, sparing much of the augmented reality work focused on future smart glasses.

Meta emphasized its commitment to VR hardware, stating it will "double down on the VR developer ecosystem." The company highlighted that 86% of the time users spend in VR headsets is with third-party apps. Changes such as removing individual worlds from the VR store aim to improve discovery for third-party developers. "We’ll continue to support the third-party community through strategic partnerships and targeted investments—as we have since the beginning," wrote Samantha Ryan, Meta Reality Labs VP of Content.

While Meta intends to maintain VR storefronts for third-party sales, it is reducing in-house content development. The company's future investments appear directed toward smart glasses and AI technologies, with less emphasis on an all-encompassing metaverse vision.

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Meta Quest 3 and 3S VR headsets with updated price tags showing $50-$100 increase amid AI chip shortage, realistic product display photo.
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Meta Raises Quest 3 and 3S VR Headset Prices by $50-$100 Amid AI Chip Crunch

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Meta is hiking prices on its Quest 3 and Quest 3S VR headsets by $50 to $100 (12-20%) starting April 19 due to a global surge in memory chip prices, exacerbated by massive AI infrastructure investments including its own. New prices: Quest 3S (128GB) $350, (256GB) $450; Quest 3 (512GB) $600. Refurbished units will also increase, but accessories remain unchanged.

Meta plans to lay off about 8,000 employees, representing roughly 10 percent of its staff, and eliminate around 6,000 open positions. The move comes as part of efforts to operate more efficiently, according to an internal memo from the company's head of human resources. This follows earlier job reductions in its Reality Labs division and metaverse operations.

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DirecTV has released its streaming app for Meta Quest virtual reality headsets, allowing users to watch live TV and on-demand content without a traditional screen. The company announced the launch on Thursday, marking the first multichannel video programming distributor in the VR space. Free ad-supported channels are available to all Quest owners, while paid subscriptions unlock additional programming.

The Augmented World Expo this week showcased new developments in smart glasses and mixed reality devices. Companies including Snap and Xreal unveiled upcoming products powered by advanced chips and AI features. Market data indicates strong growth in the sector.

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Meta has announced the global rollout of consumer subscription plans for Instagram, Facebook and WhatsApp. The move introduces new paid tiers aimed at power users, creators and businesses.

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