Pragmata's New York cityscape designed to feel AI-generated

Capcom developers behind Pragmata intentionally crafted its New York-like cityscape to appear AI-generated and distorted. Director Cho Yonghee and producer Naoto Oyama explained the design choices aim to convey a fake version of the city. The game launches next month on multiple platforms.

Pragmata director Cho Yonghee described the game's New York-inspired environment as based on the premise of 'a fake New York generated by AI'. In an interview with 4Gamer, translated by Automaton, he said familiar locations help players relate, but distortions make clear it is not the real city. The team added deliberate errors, such as inverted streets, buses sprouting from walls, and taxis sinking into floors, to create an uncanny effect. Producer Naoto Oyama noted these elements mirror reality while their out-of-place feel provides unique appeal. Despite the AI premise, Capcom's human developers painstakingly incorporated mechanisms to express this sensation. Cho highlighted the challenge of balancing distortions to keep them visually interesting as background without confusing players or mimicking puzzle clues. Oyama confirmed no player feedback has indicated paths are difficult or confusing. Originally revealed in 2020 with a planned 2022 release, Pragmata now arrives on April 17 for PS5, Xbox Series X/S, PC, and Nintendo Switch 2. A demo is currently available on Steam.

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Photorealistic scene from Capcom's Pragmata game showing astronaut Hugh and android Diana on a lunar research station facing enemies, with overlaid text announcing the advanced release date of April 17, 2026.
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Capcom advances Pragmata release to April 17, 2026 with new trailer

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Capcom has shifted the release of its sci-fi action-adventure game Pragmata forward by one week to April 17, 2026, from the previously announced April 24 date. The update, revealed on March 6, 2026, includes a new trailer highlighting lunar research station areas and enemies. The game, featuring astronaut Hugh and android Diana, launches on PS5, Xbox Series X/S, PC, and Nintendo Switch 2.

Capcom's Pragmata impressed in a hands-on preview of its opening hours, blending puzzle-shooter mechanics with a nostalgic feel. The game features Hugh, a man in an exosuit, and Diana, his child-like robot companion, exploring an abandoned moon base. Reviewers noted its untainted spirit amid modern AAA cynicism.

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Two weeks after Capcom's Game Awards 2025 announcement of Pragmata's April 24, 2026 release across PC, PS5, Xbox Series X/S, and Nintendo Switch 2, preorders are now live and a PC demo has launched on December 12.

PC game store GOG has drawn criticism for employing generative AI to create promotional artwork for a sale. During a recent Reddit AMA, the company's managing director addressed the backlash but stopped short of committing to abandoning the technology. GOG emphasized testing AI tools to support its preservation mission while promising more careful application.

Imeripotiwa na AI

Two new video games are set to pixelate Toronto's streets and landmarks in retro style. Retroronto, an indie life simulator, and Scott Pilgrim EX, a fighting adventure, both draw on early-2000s Toronto for their settings. These titles highlight the city's growing presence in gaming.

Sony has patented an AI system called a 'ghost' that can assist or play sections of PlayStation games for users who get stuck. The technology, filed in September 2024 and recently resurfaced, builds on existing features like PS5's Game Help. It aims to address the complexity of modern games by providing tailored guidance or automation.

Imeripotiwa na AI

Nintendo has refuted claims that generative AI was employed in promotional images for its new My Mario toy line. The company announced the product's US launch for February 19, 2025, amid social media ads featuring families interacting with the toys. Concerns arose over the realism of hands in the photos, but Nintendo and a featured model have both denied AI involvement.

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