Rec Room to shut down on June 1 after 10 years

Rec Room Inc announced on March 30 that its free-to-play social VR game will close on June 1. The studio cited ongoing profitability challenges amid shifts in the VR market and broader gaming industry headwinds. Over 150 million players have engaged with the game since its 2016 launch.

Rec Room, a popular platform for user-created spaces and games in VR and non-VR modes, has served millions since 2016. Early adopters on platforms like PSVR helped build its community, with some user rooms accumulating over 500 years of playtime. However, Rec Room Inc stated that despite this success, the studio never achieved sustainable profits. Costs consistently outpaced revenue, the developers explained in their announcement blog post. They noted a recent shift in the VR market and wider gaming challenges as key factors in the decision. “Despite this popularity, we never quite figured out how to make Rec Room a sustainably profitable business,” the team wrote. “Our costs always ended up overwhelming the revenue we brought in.” To ease the transition, Rec Room Inc is providing advance notice and unlocking premium features for all players. New friendships, account creations, and subscriptions are now disabled. Creators can download assets from their rooms for potential use on other platforms. Snapchat parent company Snap has acquired some assets, and select Rec Room employees will join the Seattle-based firm. “On behalf of the team, we’d like to thank you for being a part of the Rec Room community,” the developers concluded. “Your boundless creativity and enthusiasm has been a source of great inspiration and joy. We wish we could have found a way to keep things rolling, but unfortunately this is the end of the road.”

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Photorealistic image of a Meta Quest VR headset showing the Horizon Worlds shutdown announcement on June 15, with supporting news elements.
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Meta confirms June 15 shutdown of Horizon Worlds on Quest VR headsets

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Following its February announcement to shift Horizon Worlds to mobile, Meta has set June 15 as the end date for access on Quest VR headsets. The move continues the company's broader retreat from in-house VR content amid a pivot toward AI, AR glasses, and third-party developers.

OpenAI announced on March 24, 2026, that it is discontinuing its Sora AI video generation app and related API, redirecting efforts toward business tools and robotics research. The decision, first reported by The Wall Street Journal, also unravels a $1 billion partnership with Disney. Company executives cited a need to avoid distractions from core productivity applications.

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Epic Games announced the removal of three lesser-played Fortnite modes amid efforts to cut costs. Rocket Racing will end in October 2026, while Ballistic and Festival Battle Stage shut down on April 16. The decision follows layoffs of over 1,000 employees earlier this week.

Remedy has released the final content update for its multiplayer game FBC: Firebreak. The Open House update marks the end of new content, though the game will remain playable online. The studio has lowered the price and added features to improve accessibility.

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France's leading consumer association, UFC-Que Choisir, has filed a lawsuit against Ubisoft over the 2024 shutdown of the online racing game The Crew. The action alleges that Ubisoft misled consumers about the permanence of their purchases and imposed abusive clauses stripping players of ownership rights. The Stop Killing Games movement has backed the lawsuit.

The virtual co-working game On-Together has released its first major content update, featuring a new minigame along with bug fixes and gameplay adjustments. This addition aims to enhance the social experience while potentially challenging players' focus in the shared digital workspace. The update is now live for all players.

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Wildlight Entertainment will shut down servers for its free-to-play multiplayer raid shooter Highguard on March 12, 2026—45 days after launch—citing insufficient revenue and failure to sustain a player base despite over 2 million users, a peak of nearly 100,000 concurrent players, and post-launch updates. A final content update is planned before closure.

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