Star Wars Battlefront 2 player numbers rise ahead of Resurgence Day return

Player counts for EA and DICE's Star Wars Battlefront 2 have climbed on Steam following May the 4th celebrations. The surge precedes the returning Resurgence Day community event on May 23. The 2017 game's dedicated fans continue to rally for more content amid silence from publishers.

Star Wars Battlefront 2, released in 2017 by EA and DICE, has seen its Steam 24-hour peak reach 9,383 players as of May 5. This marks an increase from the recent 2,000-3,000 averages and surpasses the early May figures from 2025. The uptick follows yesterday's Star Wars-themed May the 4th events, with the last comparable peak of around 5,600 occurring in early January after Christmas. These numbers cover Steam only, excluding activity on the EA App and consoles, and compare to Marathon's current Steam peak of 13,191 players. While below the 18,000 peak during 2025's Resurgence Day or the 35,892 in June, the current momentum is notable for a nine-year-old title that faced early struggles but built a loyal community over time. Community efforts like the 2025 Resurgence Day drew media and industry attention to demand more Battlefront games. This year's event is set for May 23, coinciding with the release weekend of the Mandalorian & Grogu film in cinemas. PC players can also join modded servers like Kyber's, which continue to add features. Lucasfilm Games and EA have not commented on the series' future, despite past indications in 2022 that DICE would not develop a third entry. Speculation persists about other studios potentially taking over, though rights remain unclear.

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Bungie developers collaboratively reviewing player feedback from Marathon's Server Slam beta, surrounded by screens showing peak Steam player stats, UI issues, performance data, and in-game action.
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Bungie addresses feedback from Marathon's server slam beta

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Bungie is actively responding to player feedback during the ongoing Server Slam for its extraction shooter Marathon, focusing on issues like UI, performance, and resource economy. The beta has seen strong participation with a peak of 143,621 concurrent players on Steam. The event ends on March 2, ahead of the full launch on March 5.

Electronic Arts has laid off an unspecified number of developers across its Battlefield studios—including DICE, Criterion, Ripple Effect, and Motive—despite Battlefield 6's strong 2025 sales. The move, announced March 9, 2026, realigns teams around community priorities following developers' February comments on post-launch player decline. Affected studios will continue live-service updates.

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One day after Bungie's sci-fi extraction shooter Marathon launched on March 5, 2026, Steam concurrent players peaked near 90,000 but fell over 50% within 24 hours, fueling community concerns. Criticism targeted the $10 premium battle pass and store prices, alongside day-one exploits and delays, though artist Fern 'Antireal' Hook is now credited.

Bungie's upcoming extraction shooter Marathon kicked off its free Server Slam beta on February 26, 2026, across PS5, Xbox Series X/S, and PC via Steam. The event, running until March 2, serves as a stress test for servers and offers players a taste of the game's core loop. Early feedback highlights strong visuals and audio, though some controls and combat pacing draw criticism.

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Electronic Arts has achieved a new sales record of $8.026 billion for its fiscal year 2026, largely driven by the success of Battlefield 6. The milestone comes just two months after the company laid off an unspecified number of developers working on the game.

FuturLab and Lucasfilm Games have partnered for a new DLC pack in PowerWash Simulator 2, featuring Star Wars locations from the original trilogy. The content, arriving this summer, includes sites like Hoth's Echo Base and Tatooine's Lars Homestead. Players will also clean capital ships in the expansion.

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Building on its strong early access launch, Slay the Spire 2 sold an estimated 5.3 million copies on Steam in March—making it the platform's biggest-selling game of the month—according to Alinea Analytics. The Mega Crit title generated around $108 million in revenue, surpassing releases like Crimson Desert and Resident Evil Requiem. Analyst Rhys Elliott described the performance as 'nuts (but deserved)'.

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