Ubisoft reveals The Division began as World of Warcraft-style MMO

Developers at Massive Entertainment disclosed that The Division originally launched development as a World of Warcraft-like MMORPG. In a new video marking the game's 10-year anniversary, they shared early footage showing hotbars and a dog companion. The project later evolved into the third-person cover-based looter shooter released in snowy New York City.

Massive Entertainment developers discussed the early days of The Division in a 'Devs Playing' video on their official YouTube channel. Creative director Drew Rechner explained the shift in combat design during gameplay footage of an original mission. 'We designed [The Division's] combat around…this loop right here,' Rechner said, referring to the internal OPE framework—Observe, Plan, Execute. He noted it took time to reach this because the game started as an MMO with World of Warcraft-style gameplay, lacking traditional shooter elements and skill components. Fredrik Thylander, another developer, highlighted the presence of hotbars in that prototype. The video briefly showcased never-before-seen early footage with cartoonish visuals, MMORPG-style mechanics, a hotbar, and a dog companion. This contrasts sharply with the final product's tactical shooter loop in a post-apocalyptic Manhattan. The anniversary video underscores how Massive iterated on the concept over a decade ago, leading to The Division and its sequel, both praised as top third-person shooters.

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Illustrative image of Overwatch's major revamp, showcasing five new heroes amid the 'Reign of Talon' storyline for Blizzard's announcement.
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Blizzard announces Overwatch revamp with five new heroes

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Blizzard has unveiled a major overhaul for Overwatch, dropping the '2' from its title and launching Season 1 on February 10, 2026, with five new heroes and the start of a year-long story arc called The Reign of Talon. The update includes UI improvements, sub-roles for heroes, and plans for 10 new characters throughout the year. This revamp aims to reinvigorate the hero shooter with integrated storytelling and gameplay enhancements.

Activision is branching out from Call of Duty with a new open-world role-playing game developed by its recently formed studio, Elsewhere Entertainment. Rumors also suggest involvement from Sledgehammer Games, known for the franchise's shooters. This move comes amid declining sales for the series' latest entries.

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Developers have announced EverQuest Legends, a reimagined version of the original 1999 EverQuest designed primarily for solo and casual play. The game retains the classic graphics, zones, spell effects, loot, and music while introducing multi-class characters. Players can sign up for a beta test on the official site.

In a recent podcast, Highguard's senior level designer Alex Graner detailed why the game's initial 3v3 mode alienated casual players, as Wildlight Entertainment fully shifts to 5v5 formats like Raid Rush following funding cuts from Tencent and layoffs reducing the team to around 20.

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Developer Wildlight Entertainment has announced a launch-day showcase for its free-to-play PvP raid shooter Highguard, set for January 26, 2026—the game's release date. The stream will include a full gameplay deep dive and year-one roadmap, following weeks of silence since its reveal at The Game Awards 2025.

Eidos-Montréal has laid off roughly 124 employees and cancelled an unannounced open-world game tentatively titled Wildlands, according to a report by Insider Gaming's Tom Henderson. Studio head David Anfossi is also leaving the Embracer-owned studio. The project, in development since early 2019, had consumed significant resources.

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Peter Molyneux presented a 45-minute demo of Masters of Albion, his latest project from 22Cans, highlighting mechanics reminiscent of Bullfrog and Lionhead classics. The game blends god simulation, city building, and action-adventure elements, with Steam early access planned for April 22. Despite past skepticism, the demo showcased modular building and day-night cycles.

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