Promotional photo of Valve's announced Steam Machine console, redesigned Steam Controller, and Steam Frame VR headset on a stage, highlighting the 2026 launch and SteamOS integration.
Promotional photo of Valve's announced Steam Machine console, redesigned Steam Controller, and Steam Frame VR headset on a stage, highlighting the 2026 launch and SteamOS integration.
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Valve announces Steam Machine, controller and Frame VR headset

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Valve has revealed three new gaming devices set for launch in 2026: the Steam Machine console, a redesigned Steam Controller, and the Steam Frame VR headset. All run on SteamOS, building on the success of the Steam Deck to expand PC gaming options. The announcement highlights Valve's commitment to open platforms and Linux-based gaming.

On November 12, 2025, Valve announced a major hardware expansion, introducing the Steam Machine, Steam Controller, and Steam Frame, all powered by SteamOS. As Gabe Newell, Valve's president, stated, "We've been super happy with the success of Steam Deck, and PC gamers have continued asking for even more ways to play all the great titles in their Steam libraries. Our work over the years on other hardware and even more importantly on SteamOS has enabled Steam Controller, Steam Machine, and Steam Frame to do just that."

The Steam Machine is a compact 6-inch (160mm) cube designed for big-screen PC gaming, fitting under a TV or on a desk. It features a semi-custom AMD Zen 4 CPU with 6 cores and 12 threads up to 4.8 GHz at 30W TDP, a semi-custom AMD RDNA3 GPU with 28 compute units at 2.45 GHz max clock and 110W TDP, supporting 4K gaming at 60 FPS with FSR and ray tracing—over 6x more powerful than the Steam Deck. It includes 16GB DDR5 RAM, 8GB GDDR6 VRAM, 512GB or 2TB NVMe SSD options, a microSD slot, and ports like HDMI 2.0 (up to 4K at 120Hz), DisplayPort 1.4 (up to 4K at 240Hz or 8K at 60Hz), Gigabit Ethernet, Wi-Fi 6E, Bluetooth, and multiple USB ports. The device runs SteamOS 3 with KDE Plasma, includes 17 customizable RGB LEDs, and supports wake-on-controller. It ships bundled with the Steam Controller or standalone.

The Steam Controller shares design elements with the Steam Deck, offering ergonomic controls including next-generation magnetic thumbsticks (TMR), full-sized buttons, trackpads with haptic feedback, gyro, grip buttons, and 6-axis IMU. It features four haptic motors, capacitive touch, up to 35 hours of battery life via a rechargeable Li-ion battery, and connects via proprietary wireless (4ms polling rate), Bluetooth, or USB-C. It works across PCs, laptops, Steam Deck, Steam Machine, and Steam Frame.

The Steam Frame is a lightweight (185g core, 440g with headstrap) wireless VR headset for streaming all Steam games, including VR and non-VR titles. Powered by a 4nm Snapdragon 8 Gen 3 ARM64 processor, it has 16GB LPDDR5X RAM, 256GB or 1TB UFS storage, microSD expansion, and runs SteamOS 3. Optics include 2160x2160 LCD per eye with pancake lenses, up to 144Hz refresh, and 110-degree FOV. It supports eye-tracking for foveated streaming, four outward-facing cameras for tracking, Wi-Fi 7 for low-latency VR streaming, a 21.6 Wh battery, integrated dual speakers and microphones, and a user-accessible expansion port. Controllers provide 6-DOF tracking, haptics, and replaceable AA batteries for 40 hours.

All devices ship in early 2026 to regions including the US, Canada, UK, EU, Australia, Japan, South Korea, Hong Kong, and Taiwan, with no pricing details yet. Valve is expanding its Verified program to include Steam Machine Verified and Steam Frame Verified ratings. Specs are subject to change.

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Initial reactions on X to Valve's announcement of the Steam Machine, redesigned Steam Controller, and Steam Frame VR headset for 2026 are largely positive, with users excited about the expansion of SteamOS-based PC gaming and potential affordability. Neutral posts focus on technical specs like 4K support and eye-tracking features. Some skepticism questions whether the VR headset will succeed in a competitive market, while diverse accounts from gamers, journalists, and tech enthusiasts highlight the lineup's innovation and ecosystem integration.

Makala yanayohusiana

Realistic illustration of Valve's Steam Controller launching May 4 for $99, showcasing dual touchpads, TMR thumbsticks, and wireless Puck dongle on a sleek background.
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Valve's Steam Controller launches May 4 for $99 with low-latency Puck and Steam Deck-inspired design

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Valve's new Steam Controller, successor to the 2015 model and inspired by Steam Deck prototypes, launches May 4 for $99 in the US ($149 CAD, €99 EU, £85 UK, A$149 AU, 419 PLN PL). Featuring dual touchpads, TMR thumbsticks, and a wireless Puck dongle, it offers precise PC gaming while escaping hardware delays affecting Steam Machine and Frame.

In its Steam Year in Review for 2025, Valve has reaffirmed plans to ship the Steam Machine console, new Steam Controller, and Steam Frame VR headset in 2026—first announced last November—despite ongoing global shortages of memory and storage components affecting production and Steam Deck stock.

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Valve has released SteamOS 3.8.0 preview, adding initial support for its upcoming Steam Machine hardware alongside improvements for other devices. The update addresses video memory issues on discrete GPUs, benefiting the Steam Machine's Radeon RX 7600-caliber GPU. Valve still aims for a first-half launch despite component shortages.

The upcoming Linux 7.0 kernel includes a specific adjustment to improve compatibility with Valve's Steam Deck handheld device. This change addresses EFI framebuffer issues on the popular gaming console. The update highlights ongoing efforts to enhance Linux support for consumer hardware.

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Valve's newly released Steam Controller sold out in just 30 minutes after sales launched last night. Resellers are now listing the £85 device on sites like eBay for over £150 in the UK and $300 in the US. The controller serves as an alternative gamepad designed for the Steam ecosystem.

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