Naughty Dog mandates overtime for Intergalactic demo

Naughty Dog has reportedly imposed mandatory overtime and a full return to office for its upcoming game Intergalactic: The Heretic Prophet. Developers worked extra hours starting in October to prepare a demo for Sony, amid efforts to meet missed deadlines. The studio aims for a mid-2027 release, but concerns persist over worsening crunch as launch approaches.

Naughty Dog, known for titles like The Last of Us, is facing fresh allegations of crunch on its new sci-fi project, Intergalactic: The Heretic Prophet. According to a Bloomberg report, the studio required most staff to log a minimum of eight extra hours per week starting in late October 2025. This overtime, capped at 60 hours total per week, aimed to get production back on track after several missed deadlines and culminated in completing a demo for Sony review this week.

Alongside the overtime, Naughty Dog enforced a mandatory five-day return to its Santa Monica studio, up from the usual three days. Employees reportedly had to arrange alternative care for children and pets due to the change. Management assured staff that the three-day policy would resume in January 2026, with more details forthcoming after the holiday break.

The studio had hired a team of producers in 2021 specifically to reduce crunch, but many have since departed. This echoes past issues, including notorious overwork during The Last of Us Part II's 2020 development, which Naughty Dog addressed in a documentary claiming improvements. In 2023, the company cut dozens of contractors about a year before announcing Intergalactic at the 2024 Game Awards.

Intergalactic follows bounty hunter Jordan A. Mun, stranded on the planet Sempiria, and is described as Naughty Dog's "wildest, most creative story yet." Aiming for a mid-2027 PS5 release, the game marks a new IP after years of sequels. Developers fear overtime may intensify closer to launch.

Studio head Neil Druckmann stated in a 2020 GQ interview, "They're gonna work very hard. We need to put some guardrails [in] so they don't injure themselves, but I don't think we could prevent them from working hard and still make the kind of games we make." Co-president Evan Wells added in 2021 that limiting hours to 40 per week "would frustrate people to no end," dismissing unionization's potential help.

To mark progress, the team received metal coins engraved with a game quote: "The suffering of generations must be endured to achieve our divine end."

Sony and Naughty Dog declined to comment. The studio maintains multiple internal teams, with one possibly developing The Last of Us: Part III.

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Realistic depiction of Bluepoint Games studio closure, showing office exterior with closure sign, packed boxes, and somber atmosphere.
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Sony to close Bluepoint Games studio in March

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Sony Interactive Entertainment is shutting down Bluepoint Games, the studio behind acclaimed PlayStation remakes, just five years after acquiring it. The closure, announced in an internal memo from co-CEO Hermen Hulst, cites rising development costs and industry challenges. The Texas-based team, known for Demon’s Souls and Shadow of the Colossus, will cease operations next month.

Naughty Dog has concluded a period of mandatory overtime and increased office attendance required to finalize a demo for its upcoming sci-fi game, Intergalactic: The Heretic Prophet. The crunch, starting in late October 2025 to address missed deadlines, echoes the studio's history of intense work practices.

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At the DICE 2026 summit in Las Vegas, Neil Druckmann will present the Hall of Fame Award to his former Naughty Dog colleague Evan Wells. The event marks a reunion for the two industry leaders and celebrates Wells' contributions to iconic games like Uncharted and The Last of Us. Wells retired in 2023 after shaping Naughty Dog's evolution from platformers to cinematic narratives.

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Sony hosted an hour-long PlayStation State of Play on February 12, 2026, revealing updates and new titles for PS5 and PC. The event featured sequels, remasters, and announcements from studios including Ember Lab, Sucker Punch, and Konami. Highlights included a surprise Kena sequel and ports of major games like Death Stranding 2.

Following initial reports, additional details have emerged on the rumored single-player Alien survival horror game at Eidos Montreal. Described as 'Shadow of the Tomb Raider with xenomorphs,' it features adaptive AI enemies, stealth, resource management, and potential abilities like a grappling hook and magnetic boots, targeting a 2028 release.

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A recent article highlights six sci-fi video game sequels that have been announced or rumored for years, with fans eagerly awaiting updates. These projects range from confirmed developments to persistent hints, though release dates remain uncertain.

 

 

 

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