Naughty Dog mandates overtime for Intergalactic demo

Naughty Dog has reportedly imposed mandatory overtime and a full return to office for its upcoming game Intergalactic: The Heretic Prophet. Developers worked extra hours starting in October to prepare a demo for Sony, amid efforts to meet missed deadlines. The studio aims for a mid-2027 release, but concerns persist over worsening crunch as launch approaches.

Naughty Dog, known for titles like The Last of Us, is facing fresh allegations of crunch on its new sci-fi project, Intergalactic: The Heretic Prophet. According to a Bloomberg report, the studio required most staff to log a minimum of eight extra hours per week starting in late October 2025. This overtime, capped at 60 hours total per week, aimed to get production back on track after several missed deadlines and culminated in completing a demo for Sony review this week.

Alongside the overtime, Naughty Dog enforced a mandatory five-day return to its Santa Monica studio, up from the usual three days. Employees reportedly had to arrange alternative care for children and pets due to the change. Management assured staff that the three-day policy would resume in January 2026, with more details forthcoming after the holiday break.

The studio had hired a team of producers in 2021 specifically to reduce crunch, but many have since departed. This echoes past issues, including notorious overwork during The Last of Us Part II's 2020 development, which Naughty Dog addressed in a documentary claiming improvements. In 2023, the company cut dozens of contractors about a year before announcing Intergalactic at the 2024 Game Awards.

Intergalactic follows bounty hunter Jordan A. Mun, stranded on the planet Sempiria, and is described as Naughty Dog's "wildest, most creative story yet." Aiming for a mid-2027 PS5 release, the game marks a new IP after years of sequels. Developers fear overtime may intensify closer to launch.

Studio head Neil Druckmann stated in a 2020 GQ interview, "They're gonna work very hard. We need to put some guardrails [in] so they don't injure themselves, but I don't think we could prevent them from working hard and still make the kind of games we make." Co-president Evan Wells added in 2021 that limiting hours to 40 per week "would frustrate people to no end," dismissing unionization's potential help.

To mark progress, the team received metal coins engraved with a game quote: "The suffering of generations must be endured to achieve our divine end."

Sony and Naughty Dog declined to comment. The studio maintains multiple internal teams, with one possibly developing The Last of Us: Part III.

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Realistic depiction of Bluepoint Games studio closure, showing office exterior with closure sign, packed boxes, and somber atmosphere.
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Sony to close Bluepoint Games studio in March

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Sony Interactive Entertainment is shutting down Bluepoint Games, the studio behind acclaimed PlayStation remakes, just five years after acquiring it. The closure, announced in an internal memo from co-CEO Hermen Hulst, cites rising development costs and industry challenges. The Texas-based team, known for Demon’s Souls and Shadow of the Colossus, will cease operations next month.

Four months after ending mandatory overtime for a demo on its upcoming PS5 sci-fi game Intergalactic: The Heretic Prophet, Naughty Dog is reportedly still relying on extended hours. Former senior game designer Benson Russell revealed the studio's internal acceptance of crunch in an interview with YouTuber Kiwi Talkz.

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Lead actress Tati Gabrielle has described Naughty Dog's upcoming game Intergalactic: The Heretic Prophet as a different side of the studio known for The Last of Us and Uncharted. She expressed excitement about the project during a recent press event. Gabrielle believes the developers have challenged themselves in world building.

Embracer-owned Eidos Montreal has laid off 124 employees due to changing project needs. Studio head David Anfossi, a 19-year veteran, is also departing. The studio described the cuts as necessary to focus efforts where it can be most effective.

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Supermassive Games has revealed that its upcoming sci-fi horror game, Directive 8020, will launch on May 12, 2026, for PC, PlayStation 5, and Xbox Series X|S. The announcement includes a new trailer highlighting the game's narrative choices and alien threats. Pre-orders are now available with incentives for early buyers.

Eidos-Montréal has laid off roughly 124 employees and cancelled an unannounced open-world game tentatively titled Wildlands, according to a report by Insider Gaming's Tom Henderson. Studio head David Anfossi is also leaving the Embracer-owned studio. The project, in development since early 2019, had consumed significant resources.

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Publisher Sega and developer Creative Assembly released the first teaser for the sequel to 2014's Alien: Isolation on Alien Day 2026. The short trailer depicts a dark, oppressive atmosphere in a rainy space colony setting outside a space station. Sega has launched a website for the project, though no further details such as release window or platforms are available.

 

 

 

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