Capcom promises no AI-generated assets in its games

Capcom has stated it will not include AI-generated materials in its game content, as revealed in an investor briefing on March 23, 2026. The company plans to use AI tools to improve efficiency in development processes like graphics, sound, and programming. This comes amid backlash over Nvidia's DLSS 5 implementation in Resident Evil Requiem.

On March 23, 2026, during a 'personal investor online company briefing' Q&A session, Capcom addressed generative AI in game development. The company promised, 'Our company will not implement the materials generated by our AI into game content,' according to its investor relations materials shared via Twitter by @CapcomIR. It added that it will 'actively utilize this technology to improve efficiency and productivity in the game development process,' exploring uses in areas such as graphics, sound, and programming. A similar statement appeared as: 'We will not implement assets generated by AI into our games,' while committing to proactive use of AI for streamlining repetitive tasks. This moderate stance follows early 2025 plans to experiment with generative AI alongside Google for idea generation. The announcement arrives after controversy surrounding Nvidia's AI-powered DLSS 5 update for Resident Evil Requiem, a recent survival horror title, which some players criticized as altering the game's artistic vision. Capcom also reported strong third-quarter results, despite sluggish sales for Monster Hunter Wilds. While publishers like Square Enix express greater enthusiasm for AI, Capcom aims for a balanced approach, avoiding final in-game assets.

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Sony executives detailed new uses for generative AI during the company's earnings call on May 8. PlayStation CEO Hideaki Nishino described tools that speed up animation and personalization on the platform. The remarks came alongside forecasts of lower PS5 sales due to memory shortages.

Capcom has outlined its approach to generative AI, focusing on routine tasks while keeping core creativity in human hands.

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Koshi Nakanishi, director of Resident Evil Requiem, views the fan outcry over Nvidia's AI-generated makeover of protagonist Grace Ashcroft as a sign that the team nailed her original design. Fans ridiculed the DLSS 5 alterations that added heavy makeup and altered her features. Nakanishi called the strong reactions positive in a recent interview.

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