DLSS 5

关注
Bethesda team toggling off optional DLSS 5 AI features in Starfield, addressing Nvidia tech backlash for a news article.
AI 生成的图像

Bethesda promises DLSS 5 AI features will be optional in Starfield

由 AI 报道 AI 生成的图像

Bethesda has responded to backlash over Nvidia's newly revealed DLSS 5 AI upscaling technology, assuring players that its implementation in Starfield will be totally optional and under artists' control. The technology, showcased with Starfield and Resident Evil Requiem, drew widespread criticism for its visual alterations. Bethesda stated it is an early look with further adjustments planned.

Nvidia CEO Jensen Huang addressed gamers' concerns over DLSS 5's generative AI features in a Lex Fridman podcast interview, admitting he dislikes 'AI slop' while emphasizing the technology's artist-guided nature that enhances frames without changing core game structures. Partnerships with major studios signal broad upcoming adoption.

由 AI 报道

Following Nvidia's DLSS 5 announcement and ensuing backlash, GeForce Evangelist Jacob Freeman described the technology as processing a single 2D frame plus motion vectors—seemingly contradicting CEO Jensen Huang's emphasis on geometry-level generative control. The exchange underscores confusion around the AI upscaling feature unveiled earlier this month.

此网站使用 cookie

我们使用 cookie 进行分析以改进我们的网站。阅读我们的 隐私政策 以获取更多信息。
拒绝