Build A Rocket Boy CEO addresses MindsEye's troubled launch

Mark Gerhard, CEO of Build A Rocket Boy, described the launch of the studio's shooter MindsEye as 'the worst launch in history.' He attributed many issues to sabotage and said the studio plans to share evidence in an upcoming multiplayer update. Gerhard also noted improving sales and reviews since the game's release last June.

Mark Gerhard, CEO and CTO of Build A Rocket Boy, spoke to GamesBeat about the rocky debut of MindsEye, the studio's AAA shooter that launched last June. 'We know we had, without doubt, the worst launch in history,' Gerhard said, acknowledging launch glitches while blaming much of the negativity on 'organised espionage and corporate sabotage.' The studio has faced layoffs following the release and earlier this year, which Gerhard linked to these troubles. He conceded that some issues were 'on us' but claimed a 'concerted effort' shaped a negative narrative, preventing the game from finding its community. The studio, founded in 2016 by former GTA producer Leslie Benzies, originally planned MindsEye as part of its Everywhere platform announced in 2022. Gerhard dismissed pre-launch criticism as financed by rivals and recent refund claims as exaggerated, insisting they fall 'within the norms for many games.' He stated that sales are now 'increasing organically, doubling almost weekly,' and the game is 'being very well-reviewed.' Gerhard revealed the studio holds 'very strong evidence' of interference, with parties identified and the matter handed to US and UK authorities. 'We'll leave them to do what they do,' he said. A forthcoming multiplayer update will introduce a new mission called Blacklist and a female playable character, while also sharing some sabotage evidence with players. The team aims to release tools for community content creation.

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Build a Rocket Boy, developer of the struggling open-world shooter MindsEye, has laid off roughly 170 of its 250 staff—its third round of redundancies in the past year—leaving around 80 employees, sources tell Kotaku. The cuts follow two prior rounds, the March 2026 closure of its French studio, and come amid poor reception to a recent Blacklist update.

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Following its February 'reset' update and March layoffs, Build A Rocket Boy has slashed the price of troubled game MindsEye from $60 to $35 across platforms while shifting to self-publishing after parting with IO Interactive. The studio also released espionage-themed Blacklisted DLC and tools for player-created content.

Xbox CEO Asha Sharma and Xbox Game Studios Head Matt Booty emailed employees on June 10 with a blunt message that current operations cannot continue. The note outlined five harsh realities facing the division, including low profits and rising costs. Bloomberg separately reported that major layoffs are planned for next month.

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Bloober Team, the Polish horror game developer behind the Silent Hill 2 remake and Cronos: The New Dawn, has appointed three new leaders as it transitions to managing multiple projects. The studio is now working on two first-party single-player horror games and five co-developments. CEO Piotr Babieno emphasized the move supports long-term stability without overextending.

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