Build A Rocket Boy CEO addresses MindsEye's troubled launch

Mark Gerhard, CEO of Build A Rocket Boy, described the launch of the studio's shooter MindsEye as 'the worst launch in history.' He attributed many issues to sabotage and said the studio plans to share evidence in an upcoming multiplayer update. Gerhard also noted improving sales and reviews since the game's release last June.

Mark Gerhard, CEO and CTO of Build A Rocket Boy, spoke to GamesBeat about the rocky debut of MindsEye, the studio's AAA shooter that launched last June. 'We know we had, without doubt, the worst launch in history,' Gerhard said, acknowledging launch glitches while blaming much of the negativity on 'organised espionage and corporate sabotage.' The studio has faced layoffs following the release and earlier this year, which Gerhard linked to these troubles. He conceded that some issues were 'on us' but claimed a 'concerted effort' shaped a negative narrative, preventing the game from finding its community. The studio, founded in 2016 by former GTA producer Leslie Benzies, originally planned MindsEye as part of its Everywhere platform announced in 2022. Gerhard dismissed pre-launch criticism as financed by rivals and recent refund claims as exaggerated, insisting they fall 'within the norms for many games.' He stated that sales are now 'increasing organically, doubling almost weekly,' and the game is 'being very well-reviewed.' Gerhard revealed the studio holds 'very strong evidence' of interference, with parties identified and the matter handed to US and UK authorities. 'We'll leave them to do what they do,' he said. A forthcoming multiplayer update will introduce a new mission called Blacklist and a female playable character, while also sharing some sabotage evidence with players. The team aims to release tools for community content creation.

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Josef Fares gesturing passionately in an interview, warning against overemphasizing AA games, with Clair Obscur and AAA elements in the background.
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Josef Fares warns against overemphasizing AA games after Clair Obscur success

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Josef Fares, director of Split Fiction, has cautioned the gaming industry against fixating on double-A titles following the success of Clair Obscur: Expedition 33. In a recent interview, he emphasized the need for diversity in game publishing, including triple-A blockbusters. Fares also defended publisher EA and expressed skepticism about generative AI's future role in development.

Build A Rocket Boy has announced further layoffs—the third round since MindsEye's launch—attributing them to industry woes and alleging organized espionage and sabotage. Co-CEO Mark Gerhard said the studio's investigation into these claims is progressing toward prosecution.

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Build a Rocket Boy has launched what it calls the most significant update yet for its open-world game MindsEye, framing it as a reset for 2026 amid ongoing development. The update follows a disastrous 2025 launch and comes as studio founder Leslie Benzies faces new allegations. Future plans include an expansion and multiplayer features.

Metacritic has compiled its annual ranking of the lowest-scoring games from 2025, based on aggregated critic reviews. The list highlights titles that received at least four reviews, with scores reflecting various technical and design issues. MindsEye tops the list as the lowest-rated entry.

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Activision is branching out from Call of Duty with a new open-world role-playing game developed by its recently formed studio, Elsewhere Entertainment. Rumors also suggest involvement from Sledgehammer Games, known for the franchise's shooters. This move comes amid declining sales for the series' latest entries.

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Lawyers for Subnautica 2 developer Unknown Worlds' reinstated CEO Ted Gill are pushing for publisher Krafton to be found in contempt of court. Krafton confirmed a May early access release for the game a day after a judge ordered Gill's reinstatement with full authority over the studio and its projects. The legal team claims the announcement defied the ruling.

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