Epic Games raises Fortnite V-Bucks prices starting March 19

Epic Games announced on March 10 that it will increase prices for V-Bucks, Fortnite's premium currency, effective March 19, to help cover rising operational costs. The company is also adjusting battle pass prices and subscriber rewards, despite reporting $6.21 billion in gross revenue last year. These changes apply across platforms, with some offsets like cashback incentives.

Epic Games revealed the pricing adjustments in a blog post dated March 10, stating that "the cost of running Fortnite has gone up a lot, and we’re raising prices to help pay the bills." The changes take effect on March 19 and affect V-Bucks packs as follows:

  • $8.99 for 800 V-Bucks (previously 1,000)
  • $22.99 for 2,400 V-Bucks (previously 2,800)
  • $36.99 for 4,500 V-Bucks (previously 5,000)
  • $89.99 for 12,500 V-Bucks (previously 13,500)
  • $0.99 for 50 V-Bucks (previously $0.49)

Exact-amount purchases in 50-V-Buck increments will now cost $1, up from $0.50. Physical V-Bucks gift cards already sold will redeem at their original printed values.

In related updates, the main battle pass price drops to 800 V-Bucks from 1,000, but completion rewards are reduced to 800 V-Bucks total, and the 500 bonus V-Bucks for finishing bonus tiers are being removed. Other passes see similar reductions:

  • OG Pass: 800 V-Bucks (was 1,000)
  • Music Pass: 1,200 V-Bucks (was 1,400)
  • LEGO Pass: 1,200 V-Bucks (was 1,400)

Fortnite Crew subscribers will receive 800 V-Bucks monthly instead of 1,000. To mitigate impacts, Epic offers 20 percent cashback on purchases made through the Epic Games Store for Fortnite, Rocket League, or Fall Guys currencies.

The announcement comes amid Epic's recent legal victories against Google and Apple, which allow alternative app stores and payment systems. Despite these, the company cited ongoing high costs for development, servers, and licensing as reasons for the hikes.

مقالات ذات صلة

Somber image of an empty Epic Games office with declining Fortnite charts on screens, symbolizing over 1,000 layoffs due to engagement downturn.
صورة مولدة بواسطة الذكاء الاصطناعي

إيبك غيمز تسرح أكثر من 1000 موظف بسبب تراجع إقبال اللاعبين على فورتنايت

من إعداد الذكاء الاصطناعي صورة مولدة بواسطة الذكاء الاصطناعي

أعلنت شركة إيبك غيمز عن تسريح أكثر من 1000 موظف في 24 مارس، مرجعة ذلك إلى تراجع معدلات المشاركة في لعبة فورتنايت، مما أدى إلى تجاوز النفقات للإيرادات. وأعرب المدير التنفيذي تيم سويني في تدوينة عن أسفه للقرار، مشيراً إلى أن هذه التخفيضات، إلى جانب توفير أكثر من 500 مليون دولار من التكاليف الأخرى، ستساهم في استقرار الشركة. وسيحصل الموظفون المتضررون على حزم إنهاء الخدمة تشمل ما لا يقل عن أربعة أشهر من الراتب الأساسي وتمديد تغطية الرعاية الصحية.

Sony raised the price of its PlayStation 5 consoles on April 2, with the cheapest model now starting at an MSRP of $600. However, the Fortnite Flowering Chaos PS5 Bundle remains available on PlayStation Direct for the previous sale price of $400. The bundle features the all-digital edition without a disc drive and includes exclusive cosmetics for Fortnite.

من إعداد الذكاء الاصطناعي

Epic Games has announced that Fortnite's original co-op mode, Save the World, will become free-to-play starting April 16, 2026. This change comes as the company addresses declining engagement in its flagship title. The move aims to attract both veterans and newcomers to the survival crafting experience.

رفعت يوتيوب أسعار خدمة بريميوم في الولايات المتحدة للمرة الأولى منذ عام 2023. حيث أصبح سعر الاشتراك الفردي 15.99 دولاراً شهرياً بزيادة قدرها دولارين، بينما ارتفع سعر الاشتراك العائلي بمقدار 4 دولارات ليصل إلى 26.99 دولاراً. ويواجه المشتركون الجدد هذه الزيادات فوراً، في حين يتم إخطار المستخدمين الحاليين بالتغييرات في دورات الفوترة القادمة.

من إعداد الذكاء الاصطناعي

New Microsoft Gaming CEO Asha Sharma informed staff in an internal memo that Game Pass has grown too expensive for players and requires changes. She described the service as central to Xbox gaming value but stressed the need for a better value equation in the short term and a more flexible system long term.

Modern video games increasingly incorporate virtual economies, allowing players to earn, spend, and trade digital items with real-world value. These systems have evolved from simple in-game currencies to complex marketplaces driven by supply and demand. The trend reflects the gaming industry's growth, projected to reach $237.9 billion by 2030.

من إعداد الذكاء الاصطناعي

US sales of the PlayStation 5 nearly doubled in the week ending April 4, marking the console's best performance of 2026 so far. Consumers rushed to buy before Sony's announced price increases took effect. The surge came after Sony cited global economic pressures for raising prices by about $100 on its PS5 models.

 

 

 

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