Blizzard quality assurance workers ratify union contract

Quality assurance workers at Blizzard's Albany and Austin studios have ratified a union contract with Microsoft after nearly three years of bargaining. The agreement covers 60 workers and includes pay raises, AI protections, and restrictions on mandatory overtime. This marks the third such union deal at Microsoft's gaming divisions.

Almost three years after initiating negotiations with Microsoft, quality assurance workers at Blizzard Entertainment's Albany and Austin locations have successfully ratified their first union contract. The deal, announced on February 2, 2026, represents a significant win for the 60 affected employees, who organized under the Communications Workers of America (CWA).

The three-year contract outlines several key protections and benefits. It guarantees pay increases for all covered workers, ensures fair credits and recognition for contributions to shipped games, and provides discrimination-free accommodations for disabilities. To combat industry-wide burnout, the agreement imposes restrictions on crunch—defined as mandatory overtime. It also offers safeguards for immigrant workers, protecting them from unfair discipline or loss of seniority while streamlining legal verification processes. Notably, the contract introduces stronger rules governing the use of artificial intelligence in the workplace, addressing growing concerns over automation in game development.

Blizzard Albany quality analyst Brock Davis highlighted the contract's importance in a statement: “At a time when layoffs are hitting our industry hard, today is another big step in building a better future for video game workers at every level. For quality assurance testers, this contract provides us wages to live on, increased job security benefits and guardrails around artificial intelligence in the workplace.”

This ratification follows similar successes at other Microsoft studios. It is the third union agreement in the company's gaming divisions, coming after deals with ZeniMax and Raven Software workers last summer. Within Blizzard, additional teams have unionized recently, including the cinematics group, Overwatch developers, and a Diablo-focused unit. These developments signal a broader push for labor rights amid ongoing challenges in the video game sector, such as frequent layoffs and technological disruptions.

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