Exodus shows paladin and immortal morality system

A new gameplay trailer for sci-fi RPG Exodus revealed a morality system with paladin and immortal alignments. The footage aired at the Future Games Show on June 6. Developer Archetype drew comparisons to Mass Effect while highlighting key differences.

The trailer offered nearly 20 minutes of footage from various locations in the game. Players select their alignment at the start, with paladins described as virtuous and immortals as ambitious. Decisions during play shift the alignment, including choices like talking through a confrontation or starting a fight. Game director Chris King explained rewards tied to alignments. 'There will be rewards that are only unlocked if you go all one way or another,' he said. 'But we also have rewards that are exclusive if you choose a hybrid philosophy there.' Paladin or immortal standings also affect persuasion and intimidation options. A time-dilation mechanic appears only on special deep-space trips. Narrative director Drew Karpyshyn noted the system builds emotional weight. 'There's always going to be a sacrifice, that's a big part of the game,' he said. Exodus is set for release on PC, PlayStation 5 and Xbox Series X/S in early 2027.

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Illustration of Faye from God of War spin-off and Wolverine gameplay from PlayStation State of Play
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PlayStation State of Play unveils God of War spin-off and Wolverine gameplay

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Sony's State of Play event on Tuesday showcased more than 20 games, highlighting narrative-driven titles including a new God of War starring Faye and fresh Wolverine combat footage.

Chris Cocks, chief executive of Hasbro, has said the sci-fi role-playing game genre has lacked strong titles for years. He pointed to the upcoming game Exodus as a potential solution. The comments came during a discussion about the company's video game investments.

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Building on yesterday's press briefing, Owlcat Games revealed a new trailer for its Mass Effect-style RPG The Expanse: Osiris Reborn during the Xbox Partner Preview showcase, confirming a spring 2027 release window. PR manager Katharina Popp reiterated the studio's limited use of generative AI for prototyping to Eurogamer.

Following its delay to April 30, 2026, Housemarque's roguelike shooter Saros saw reviews go live on April 24 after a restrictive embargo lifted, earning acclaim for combat evolutions beyond Returnal while critics decried limits on narrative discussion. The PS5 title follows protagonist Arjun Devraj on the eclipsed planet Carcosa.

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