Indie developers escalate DLSS 5 backlash with Nvidia boycott calls

One week after Nvidia's DLSS 5 reveal sparked widespread developer criticism for using generative AI to alter game visuals and override artistic intent, indie figures are now urging a boycott. Dave Oshry, CEO of New Blood Interactive, called on gamers and developers to cripple Nvidia's sales and stock price, while Dusk developer David Szymanski decried its showcase in Resident Evil Requiem.

Speaking to PC Gamer, Oshry said, “Cripple their sales, tank their stock price. Stop collaborating with them as developers. Then maybe they’ll think about going back to giving us what we want.” He likened the pushback to resistance against NFTs, crypto games, microtransactions, loot boxes, and battle passes. On X, Oshry added, “This is more than just experimental bullshit. This is fundamentally changing the way video games look based on artificial intelligence that’s been trained on Instagram models and Epstein memes.” Nvidia has not disclosed DLSS 5's training data and previously described it as generative upscaling at the geometry layer rather than post-processing. Oshry noted that only one New Blood game uses DLSS, calling implementation a “huge pain in the ass,” and framed his stance as that of a concerned PC gamer. He sarcastically remarked, “You used to have to spend hours poorly modding your games to make them look this ‘cinematic’, and now Nvidia is going to let you do it for free! Just kidding, it’ll cost like $5,000.” Szymanski echoed the frustration to PC Gamer, saying the Resident Evil Requiem showcase—praised for its AAA quality—felt like an insult: “Seeing Grace and Leon getting run through the slop filter as a ‘victory lap’ definitely feels like insult and injury combined into one.” He added, “Nobody wants a fucking glorified autocorrect painting over the work of actual human beings making actual art.” Oshry questioned the future of game art: “At this rate, why make game art at all? Why not just draw some shapes and colors and let AI generate what it thinks it should look like?”

Mga Kaugnay na Artikulo

PlayStation CEO presenting AI tools for game development during earnings call, with visuals of animation and PS5 challenges.
Larawang ginawa ng AI

PlayStation outlines AI tools to boost game development

Iniulat ng AI Larawang ginawa ng AI

Sony executives detailed new uses for generative AI during the company's earnings call on May 8. PlayStation CEO Hideaki Nishino described tools that speed up animation and personalization on the platform. The remarks came alongside forecasts of lower PS5 sales due to memory shortages.

Koshi Nakanishi, director of Resident Evil Requiem, views the fan outcry over Nvidia's AI-generated makeover of protagonist Grace Ashcroft as a sign that the team nailed her original design. Fans ridiculed the DLSS 5 alterations that added heavy makeup and altered her features. Nakanishi called the strong reactions positive in a recent interview.

Iniulat ng AI

Developer S-Game Studio has stated it will not use AI visual technology in Phantom Blade Zero that could alter its artists' original intent. The Beijing-based studio emphasized human craftsmanship in the game's development following its listing among titles supporting Nvidia's DLSS 5. The action-RPG is set for release on PS5 and PC later this year.

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