Indie developers escalate DLSS 5 backlash with Nvidia boycott calls

One week after Nvidia's DLSS 5 reveal sparked widespread developer criticism for using generative AI to alter game visuals and override artistic intent, indie figures are now urging a boycott. Dave Oshry, CEO of New Blood Interactive, called on gamers and developers to cripple Nvidia's sales and stock price, while Dusk developer David Szymanski decried its showcase in Resident Evil Requiem.

Speaking to PC Gamer, Oshry said, “Cripple their sales, tank their stock price. Stop collaborating with them as developers. Then maybe they’ll think about going back to giving us what we want.” He likened the pushback to resistance against NFTs, crypto games, microtransactions, loot boxes, and battle passes. On X, Oshry added, “This is more than just experimental bullshit. This is fundamentally changing the way video games look based on artificial intelligence that’s been trained on Instagram models and Epstein memes.” Nvidia has not disclosed DLSS 5's training data and previously described it as generative upscaling at the geometry layer rather than post-processing. Oshry noted that only one New Blood game uses DLSS, calling implementation a “huge pain in the ass,” and framed his stance as that of a concerned PC gamer. He sarcastically remarked, “You used to have to spend hours poorly modding your games to make them look this ‘cinematic’, and now Nvidia is going to let you do it for free! Just kidding, it’ll cost like $5,000.” Szymanski echoed the frustration to PC Gamer, saying the Resident Evil Requiem showcase—praised for its AAA quality—felt like an insult: “Seeing Grace and Leon getting run through the slop filter as a ‘victory lap’ definitely feels like insult and injury combined into one.” He added, “Nobody wants a fucking glorified autocorrect painting over the work of actual human beings making actual art.” Oshry questioned the future of game art: “At this rate, why make game art at all? Why not just draw some shapes and colors and let AI generate what it thinks it should look like?”

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Illustration depicting Nvidia CEO Jensen Huang announcing DLSS 5 at GTC conference contrasted with gamers' backlash memes and criticism.
Gambar dihasilkan oleh AI

Nvidia menggoda DLSS 5 saat para gamer mengekspresikan reaksi keras

Dilaporkan oleh AI Gambar dihasilkan oleh AI

Nvidia meluncurkan DLSS 5 pada konferensi GTC, menyebutnya sebagai terobosan terbesar dalam grafis komputer, tetapi para gamer bereaksi dengan meme dan kritik atas perubahan pada visual game. CEO Jensen Huang menepis reaksi tersebut, dengan menyatakan bahwa para gamer sepenuhnya salah dan para pengembang tetap memegang kendali artistik. Teknologi ini akan dirilis pada musim gugur.

Nvidia unveiled DLSS 5, its latest upscaling technology, on Monday, prompting widespread backlash from game developers concerned over alterations to artistic intent. Developers described the AI-enhanced visuals as overriding original game designs, with strong negative reactions shared in interviews and online. Nvidia CEO Jensen Huang defended the tech, asserting developers retain full control.

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Nvidia telah menggoda DLSS 5, sebuah teknologi rendering neural real-time baru yang menggunakan AI generatif untuk meningkatkan pencahayaan dan tekstur dalam game. Fitur ini telah menuai reaksi negatif yang luar biasa dari para gamer dan pengembang karena menghasilkan visual yang luar biasa dan homogen. Nvidia menegaskan bahwa para pengembang tetap memiliki kontrol artistik penuh.

Nvidia memperkenalkan NemoClaw untuk pembuatan agen AI OpenClaw yang lebih mudah, DLSS 5 untuk grafis game canggih, dan CPU Vera baru selama keynote GTC 2026 di San Jose. CEO Jensen Huang menyoroti kemajuan AI agentik, membandingkan OpenClaw dengan HTML dan Linux, sambil menggoda kemitraan seperti robotika Disney dan komputasi luar angkasa.

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Di CES 2026, Nvidia mengumumkan tidak ada kartu grafis GeForce baru, malah menekankan peningkatan perangkat lunak seperti DLSS 4.5 dan peluncuran monitor G-Sync Pulsar. Pergeseran ini terjadi di tengah kekurangan RAM akibat permintaan AI, yang memengaruhi pembaruan GPU potensial di pertengahan generasi. Keynote CEO Jensen Huang memprioritaskan bisnis AI perusahaan daripada perangkat keras gaming.

PC game publisher Hooded Horse has implemented a strict ban on generative AI-generated art in all its titles, extending the prohibition to every stage of development. CEO Tim Bender argues that even temporary use of AI assets risks contaminating final builds. This policy aims to safeguard artistic integrity and avoid potential backlash from players.

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Steam's February 2026 Next Fest has drawn criticism from players and developers over a flood of demos featuring generative AI art without proper disclosure. Community members are resorting to sorting by popularity to avoid low-quality content, undermining the event's purpose of showcasing indie titles. Valve's disclosure system for AI use appears ineffective, leading to both genuine misuse and false accusations against legitimate creators.

 

 

 

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