Marathon anti-cheat excludes Linux gamers from upcoming shooter

The anti-cheat system for the upcoming shooter game Marathon appears to rule out support for Linux players. This development has raised concerns among the Linux gaming community. Details emerged from recent reports on gaming hardware sites.

The forthcoming first-person shooter Marathon, a revival of the classic Bungie series, is set to launch with an anti-cheat solution that effectively bars Linux users from participating. According to coverage on TechPowerUp, the anti-cheat measures are incompatible with Linux operating systems, limiting access for gamers on that platform.

This exclusion stems from the technical requirements of the anti-cheat software, which prioritizes security on Windows but does not extend compatibility to Linux. While no official statement from the developers has been quoted in available reports, the implications are clear: Linux enthusiasts, who have seen growing support for gaming on their preferred OS, may miss out on this title.

Background on Marathon includes its development by Sony's Bend Studio, positioning it as a key multiplayer experience in the extraction shooter genre. The decision aligns with broader industry trends where anti-cheat systems like Easy Anti-Cheat or BattlEye often lag in Linux support due to kernel-level integration challenges. Community reactions, though not detailed in primary sources, highlight ongoing frustrations with platform limitations in PC gaming.

As the game approaches release, this could influence player base diversity and prompt calls for better cross-platform accommodations. Developers have yet to address the issue publicly, leaving Linux gamers hopeful for potential updates.

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Illustration of Valve's Steam Machine console on a desk, showing a monitor with a game error due to Linux anti-cheat incompatibility.
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Valve's Steam Machine limited by Linux anti-cheat compatibility

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Valve has announced the Steam Machine, a compact console-like PC running Linux-based SteamOS, set for launch in early 2026. While it targets 4K gaming at 60FPS and supports many titles, it cannot run popular multiplayer games requiring unsupported kernel-level anti-cheat systems. Developers may need to expand Linux support for broader compatibility.

Electronic Arts is seeking a Senior Anti-Cheat Engineer to develop a native ARM64 driver for its kernel-level Javelin anti-cheat, primarily for Windows on ARM devices, while planning future support for Linux and Proton. This could expand multiplayer access for ARM laptops like those with Snapdragon X Elite and Linux handhelds such as the Steam Deck.

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Bungie developers behind the extraction shooter Marathon have stated they are 'in it for the long haul,' promising years of steady improvements. The assurance came in a new PC performance guide that outlines optimization tips and future updates. This follows estimates of modest initial sales for the game.

Psyonix, the developer of Rocket League, has announced the addition of Easy Anti-Cheat to the game during Season 22 in April. The update aims to improve detection of cheaters and bots while maintaining support for Linux users via Proton. Players can toggle the anti-cheat system on or off, allowing mods in offline modes without penalties.

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Bungie has acknowledged player requests for duo queue mode following the conclusion of the Marathon Server Slam. The event showcased strong gunplay and a mysterious in-game element, boosting the game to third on Steam's top sellers list. The full launch is set for March 5, 2026.

Building on recent performance updates like the December 2025 SteamOS release for handhelds, Valve continues advancing SteamOS as a viable Linux-based alternative to Windows in PC gaming. Innovations such as Proton and the Steam Deck decouple gaming from Windows dependency, eroding Microsoft's dominance amid its AI focus.

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A Kotaku article has compiled 16 brief player anecdotes from Bungie's sci-fi shooter Marathon, highlighting moments of friendship, narrow escapes, and surprises. Published on March 19, 2026, the piece draws from responses to author Zack Zwiezen's call for stories shared the previous day. These tales underscore the game's high-stakes design fostering memorable experiences.

 

 

 

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