Take-Two CEO voices disappointment over BioShock 4 delays

Strauss Zelnick, the CEO of Take-Two Interactive, has expressed deep disappointment over the extended development time for the next BioShock game but said he feels more positive about its current direction.

Zelnick spoke about the project in a recent interview with Game File. He noted that the team struggled to find the right creative direction and wasted time and money on dead ends that led nowhere. The next installment has been in development at Cloud Chamber since the studio was formed in 2019 following the closure of Irrational Games after BioShock Infinite.

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Illustration showing children transitioning from playing Roblox to GTA, with Take-Two CEO and GTA 6 release info.
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Take-Two CEO says kids who love Roblox will grow up to play GTA

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During Take-Two Interactive’s earnings call on May 21, CEO Strauss Zelnick said children who enjoy Roblox will naturally move on to Grand Theft Auto as they mature. He also confirmed that Grand Theft Auto 6 is still on track for its planned November release.

Strauss Zelnick, chief executive of Take-Two Interactive, stated that creating massive hits like Grand Theft Auto has become increasingly difficult. He spoke during a conference appearance on May 27.

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Take-Two Interactive CEO Strauss Zelnick discussed potential acquisitions during an investor call. The comments came after the release of the company’s full fiscal year earnings. Zelnick highlighted three uses for incoming cash from Grand Theft Auto VI.

CD Projekt Red joint CEO Michał Nowakowski said the studio has indefinitely lost the faith of some fans following the troubled 2020 launch of Cyberpunk 2077.

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Take-Two Interactive CEO Strauss Zelnick has reaffirmed that Grand Theft Auto VI will launch on November 19, 2026. The confirmation came during an ambush interview conducted by a TikTok account.

At the London Games Festival's New Game Plus event, Devolver Digital executives Bridie Roman and Robbie Paterson shared cautious optimism about the indie sector. They emphasized sticking to core philosophies amid market unpredictability and highlighted both successes and flops. The discussion took place at the Wood Lane Generating Station amid indie developers seeking publishers and feedback.

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