Take-Two-CEO äußert Enttäuschung über Verzögerungen bei BioShock 4

Strauss Zelnick, der CEO von Take-Two Interactive, hat seine tiefe Enttäuschung über die lange Entwicklungszeit des nächsten BioShock-Spiels zum Ausdruck gebracht, betonte jedoch, dass er die aktuelle Richtung des Projekts optimistischer sehe.

Zelnick sprach in einem kürzlich geführten Interview mit Game File über das Projekt. Er merkte an, dass das Team Schwierigkeiten hatte, die richtige kreative Ausrichtung zu finden, und Zeit sowie Geld in Sackgassen investierte, die zu keinem Ergebnis führten. Der nächste Teil befindet sich bei Cloud Chamber in der Entwicklung, seit das Studio 2019 nach der Schließung von Irrational Games im Anschluss an BioShock Infinite gegründet wurde.

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Bethesda has teased new Starfield information for next week on X/Twitter, responding to praise for director Todd Howard from the game's composer Inon Zur. The post aligns with ongoing rumours of a PlayStation 5 release.

Keiichi Toyama, creator of Silent Hill, Siren, and Gravity Rush, is recruiting staff for a new large-scale project at Bokeh Game Studio. The studio, founded in 2020, released its first game Slitterhead in 2024. Toyama emphasised the team's commitment to originality in a job posting on a Japanese recruitment site.

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Grand Theft Auto 6 has a marketing deal with PlayStation, as confirmed in a recent interview. Take-Two Interactive CEO Strauss Zelnick emphasized that Rockstar Games prioritizes consoles as its core audience. The game is scheduled to launch on November 19 on PS5 and Xbox Series X/S, skipping PC at release.

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