Take-TwoのCEO、『BioShock 4』の遅延に失望を表明

Take-Two InteractiveのCEOであるストラウス・ゼルニック氏は、『BioShock』シリーズの次回作における開発期間の長期化について深い失望を表明したものの、現在の開発の方向性については前向きな姿勢を示した。

ゼルニック氏は、ニュースレター「Game File」の最近のインタビューで同プロジェクトについて語った。同氏は、開発チームが正しいクリエイティブな方向性を見出すのに苦労し、結果に結びつかない行き止まりに時間と資金を浪費したと指摘している。『BioShock Infinite』の開発元であるIrrational Gamesが閉鎖された後、2019年にCloud Chamberが設立されて以来、シリーズ次回作の開発が続けられている。

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