Following its reveal at The Game Awards 2025, Larian Studios CEO Swen Vincke has shared more on the studio's next Divinity game—described as 'us unleashed.' The turn-based RPG ditches a D&D collaboration for a custom engine enabling advanced narratives, plans early access, and uses generative AI only for brainstorming while keeping storytelling human-crafted.
Larian Studios expanded on its surprise The Game Awards announcement of a new Divinity title, with CEO Swen Vincke calling it "us unleashed" in a bold evolution post-Baldur's Gate 3.
The game is a turn-based RPG, shifting from an earlier Dungeons & Dragons pitch with Wizards of the Coast that lacked full team passion. Instead, Larian refocused on its Divinity roots, planning early access for player-driven refinements, though no timeline is set.
A new bespoke engine supports sophisticated cinematic storytelling and branching narratives tailored for digital play, avoiding tabletop adaptation issues.
Generative AI aids brainstorming and concept art but not core development, Vincke clarified in a Bloomberg interview: "Everything is human actors; we’re writing everything ourselves." AI hasn't sped up production but expands creativity. The studio is also adapting its structure for parallel quest development amid expansion.
Tying into the franchise, Larian released current-gen upgrades for Divinity: Original Sin 2 on Switch 2, PS5, and Xbox Series X/S.