Larian elaborates on machine learning for Divinity amid generative AI ban

Larian Studios has detailed its use of machine learning for efficiency in Divinity development, while confirming a ban on generative AI for concept art and enhanced protections for voice actors, as clarified by Machine Learning Director Gabriel Bosque.

In a follow-up to CEO Swen Vincke's announcement during the January 9, 2026, Reddit AMA—where Larian committed to excluding generative AI from Divinity's concept art phase to ensure all visuals are human-created—the studio distinguished between generative AI and machine learning (ML).

Machine Learning Director Gabriel Bosque explained that ML will be limited to repetitive, efficiency-focused tasks. This includes managing over 100,000 voice lines from numerous actors and experiments to enhance Larian's proprietary game engine, freeing developers for creative work. Previously, generative AI aided rapid ideation but was never used for final assets; it is now fully removed from concept art to address fan concerns.

Voice actor protections are a priority: contracts prohibit using recordings to train AI voice models. Bosque stressed that Larian avoids AI-generated voices altogether due to ethical issues, even with actor consent.

This policy, part of Larian's broader AI stance for Divinity (see earlier coverage), supports development speed without compromising artistic integrity.

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Illustration of PR staff stopping AI question at Tomb Raider event
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Crystal Dynamics PR halts Tomb Raider AI question

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A video from Game Informer captured an awkward moment at Summer Game Fest where Crystal Dynamics public relations staff stopped a follow-up question about generative AI use in Tomb Raider: Legacy of Atlantis.

Capcom has outlined its approach to generative AI, focusing on routine tasks while keeping core creativity in human hands.

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Dr Luke Dicken, the former head of AI at Take-Two, has said that excessive hype around generative AI risks turning people against all forms of artificial intelligence in game development.

Arcanaut Studios is developing Star Wars: Fate of the Old Republic without generative AI tools. The project is led by former BioWare director Casey Hudson and backed by GreaterThan Group.

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