Larian elaborates on machine learning for Divinity amid generative AI ban

Larian Studios has detailed its use of machine learning for efficiency in Divinity development, while confirming a ban on generative AI for concept art and enhanced protections for voice actors, as clarified by Machine Learning Director Gabriel Bosque.

In a follow-up to CEO Swen Vincke's announcement during the January 9, 2026, Reddit AMA—where Larian committed to excluding generative AI from Divinity's concept art phase to ensure all visuals are human-created—the studio distinguished between generative AI and machine learning (ML).

Machine Learning Director Gabriel Bosque explained that ML will be limited to repetitive, efficiency-focused tasks. This includes managing over 100,000 voice lines from numerous actors and experiments to enhance Larian's proprietary game engine, freeing developers for creative work. Previously, generative AI aided rapid ideation but was never used for final assets; it is now fully removed from concept art to address fan concerns.

Voice actor protections are a priority: contracts prohibit using recordings to train AI voice models. Bosque stressed that Larian avoids AI-generated voices altogether due to ethical issues, even with actor consent.

This policy, part of Larian's broader AI stance for Divinity (see earlier coverage), supports development speed without compromising artistic integrity.

Relaterte artikler

Concept artist at Larian Studios hand-drawing Divinity fantasy art, rejecting generative AI on a computer screen, with CEO Swen Vincke approving.
Bilde generert av AI

Larian Studios refrains from using generative AI in Divinity concept art

Rapportert av AI Bilde generert av AI

Larian Studios has reversed its approach to generative AI for its upcoming game Divinity following fan backlash. In a Reddit AMA, CEO Swen Vincke announced the studio will avoid AI tools entirely during concept art development to eliminate doubts about art origins. The decision extends to writing, ensuring all creative assets remain fully human-made.

Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

Rapportert av AI

In response to backlash over Larian Studios' generative AI use in Divinity development, CEO Swen Vincke issued a direct social media statement emphasizing AI's limited role in early ideation, the studio's artist workforce, and commitment to human-created final content.

Unity Technologies' CEO Matthew Bromberg has announced an upcoming beta update to its game engine that will allow developers to create full casual games using natural language prompts. The feature is set to be unveiled at the Game Developers Conference in March. While the technology aims to simplify game development, it arrives amid ongoing debates about generative AI's role in the industry.

Rapportert av AI

Capcom has stated it will not include AI-generated materials in its game content, as revealed in an investor briefing on March 23, 2026. The company plans to use AI tools to improve efficiency in development processes like graphics, sound, and programming. This comes amid backlash over Nvidia's DLSS 5 implementation in Resident Evil Requiem.

Larian Studios shared new insights into their upcoming Divinity RPG during a January Reddit AMA, highlighting changes to loot, combat, and co-op features. The game, announced at The Game Awards 2025, is now in full production and builds on successes from Baldur's Gate 3. Developers discussed handcrafted items, a revamped protection system, and deeper companion interactions.

Rapportert av AI

Bruce Straley, co-director of The Last of Us, has voiced strong reservations about generative AI in game development, likening it to a self-consuming entity. In a recent interview, he emphasized the technology's limitations and the confusion it causes with traditional AI uses in gaming. Straley's comments come amid his new studio's debut project, Coven of the Chicken Foot.

 

 

 

Dette nettstedet bruker informasjonskapsler

Vi bruker informasjonskapsler for analyse for å forbedre nettstedet vårt. Les vår personvernerklæring for mer informasjon.
Avvis