PlayStation CEO says live-service games remain key to future

Sony still views live-service games as central to its strategy despite recent setbacks. PlayStation CEO Hideaki Nishino emphasized continued investment in the genre during a recent interview.

Sony had aimed to release nearly a dozen live-service titles by March 2026 but later halved that target. Among those that launched, only Helldivers 2 achieved major success while projects such as Concord failed to gain traction.

Nishino told Famitsu that live-service games attract users globally. He stated the company wants to revitalize the market with both first-party and third-party content and plans to keep experimenting in the relatively new genre.

The executive also highlighted an upcoming example, Marvel Tōkon: Fighting Souls published by Sony. He noted that live-service titles will target both PS5 and PC platforms to reach more players.

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PlayStation CEO presenting AI tools for game development during earnings call, with visuals of animation and PS5 challenges.
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PlayStation outlines AI tools to boost game development

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Sony executives detailed new uses for generative AI during the company's earnings call on May 8. PlayStation CEO Hideaki Nishino described tools that speed up animation and personalization on the platform. The remarks came alongside forecasts of lower PS5 sales due to memory shortages.

Former PlayStation executive Shuhei Yoshida defended Sony's approach of delayed PC releases for major titles, expressing doubt about day-and-date launches and stating no evidence of a strategy change—comments coming after a Bloomberg report on halted single-player ports.

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