Live Service

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Illustration of Sega cancelling its Super Game project while reviving classic franchises.
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Sega cancels super game project but continues classic revivals

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Sega has cancelled its long-teased Super Game live-service project. The company is instead shifting resources toward traditional game development and reviving several classic franchises.

Bungie has outlined its long-term story vision for the live-service extraction shooter Marathon, with creative director Julia Nardin emphasizing player influence and ensuring every season serves as an entry point for new players. Season 2 launches in early June amid positive updates and review praise.

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Saber Interactive's chief creative officer Tim Willits has distanced the studio's Warhammer 40,000: Space Marine 2 from the live-service genre, citing its negative connotations. Despite ongoing free updates and paid DLC, Willits emphasized the developer's commitment to player respect without excessive monetization. The game, released in 2024, continues to receive support years ahead of a potential sequel.

Developer Embark Studios announced that Arc Raiders has sold over 12 million copies since its launch. The extraction shooter has achieved notable player retention and concurrent peaks amid competition from major titles. To mark the milestone, the studio is gifting a special in-game tool to qualifying players.

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As Anthem's servers prepare to go offline on January 12, 2026—following EA's July 2025 announcement—some owners report barriers to downloading the game via the EA app, potentially denying last play sessions for BioWare's failed looter shooter.

Embark Studios has released Update 1.2.0 for Arc Raiders, featuring balance changes to crafting, enemy behaviors, and loot distribution. The update supports the ongoing community event to unlock the new Stella Montis map, which is currently under 10% complete. Players can now craft certain items at a lower refiner level, alongside fixes for movement and shooting latency.

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In a new Eurogamer feature, industry developers tackle the challenges of creating lasting live-service games amid a saturated market dominated by titles like Fortnite and Minecraft. From monetization strategies to player feedback and storytelling, experts share insights on avoiding failures like Concord and Suicide Squad. The article highlights the 'billion dollar question' of sustaining player engagement long-term.

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