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Illustration of Sega cancelling its Super Game project while reviving classic franchises.
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Sega cancels super game project but continues classic revivals

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Sega has cancelled its long-teased Super Game live-service project. The company is instead shifting resources toward traditional game development and reviving several classic franchises.

Bungie has outlined its long-term story vision for the live-service extraction shooter Marathon, with creative director Julia Nardin emphasizing player influence and ensuring every season serves as an entry point for new players. Season 2 launches in early June amid positive updates and review praise.

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Saber Interactive's chief creative officer Tim Willits has distanced the studio's Warhammer 40,000: Space Marine 2 from the live-service genre, citing its negative connotations. Despite ongoing free updates and paid DLC, Willits emphasized the developer's commitment to player respect without excessive monetization. The game, released in 2024, continues to receive support years ahead of a potential sequel.

Developer Embark Studios announced that Arc Raiders has sold over 12 million copies since its launch. The extraction shooter has achieved notable player retention and concurrent peaks amid competition from major titles. To mark the milestone, the studio is gifting a special in-game tool to qualifying players.

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As Anthem's servers prepare to go offline on January 12, 2026—following EA's July 2025 announcement—some owners report barriers to downloading the game via the EA app, potentially denying last play sessions for BioWare's failed looter shooter.

Embark Studios has released Update 1.2.0 for Arc Raiders, featuring balance changes to crafting, enemy behaviors, and loot distribution. The update supports the ongoing community event to unlock the new Stella Montis map, which is currently under 10% complete. Players can now craft certain items at a lower refiner level, alongside fixes for movement and shooting latency.

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In a new Eurogamer feature, industry developers tackle the challenges of creating lasting live-service games amid a saturated market dominated by titles like Fortnite and Minecraft. From monetization strategies to player feedback and storytelling, experts share insights on avoiding failures like Concord and Suicide Squad. The article highlights the 'billion dollar question' of sustaining player engagement long-term.

terça-feira, 03 de março de 2026, 19:39h

Bungie outlines free seasonal roadmap for Marathon

terça-feira, 03 de março de 2026, 08:24h

Highguard raid shooter encerra em 12 de março em meio a problemas de receita e forte queda de jogadores

terça-feira, 24 de fevereiro de 2026, 13:28h

Horizon Hunters Gathering closed beta coincides with Marathon server slam

segunda-feira, 23 de fevereiro de 2026, 04:40h

King of Meat live-service game announces shutdown

segunda-feira, 09 de fevereiro de 2026, 04:05h

Helldivers 2 launches cyborg enemies in February update

sexta-feira, 02 de janeiro de 2026, 21:04h

EA to shut down Anthem servers on January 12, 2026

segunda-feira, 22 de dezembro de 2025, 11:00h

Marvel Rivals producer calls 2025 a warm-up for bigger 2026 plans

segunda-feira, 15 de dezembro de 2025, 02:25h

Bungie sets March 2026 release window and price for Marathon

quarta-feira, 10 de dezembro de 2025, 21:23h

Warframe's The Old Peace update revitalizes older content

sexta-feira, 14 de novembro de 2025, 12:49h

Ubisoft canceled Splinter Cell sequel that morphed into XDefiant

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