Reviving Anthem faces hurdles from Frostbite engine

A fan-led project to resurrect the shuttered Anthem game has shown early promise but encounters significant technical challenges. Volunteers are working to emulate EA's servers using the game's Frostbite engine, though differences in its implementation complicate efforts. Project leaders urge caution despite a recent proof-of-concept video.

On January 12, Electronic Arts shut down the official servers for Anthem, Bioware's multiplayer sci-fi game, rendering it unplayable for the first time since its troubled 2019 launch. However, a community initiative called The Fort’s Forge, based on a Discord server, has emerged to revive it without EA's infrastructure.

The project began in July out of frustration with EA and Bioware's decision, led by administrator Laurie, who has experience from the Gundam Evolution revival. Key contributor Ness199X, a Frostbite engine expert, joined to preserve the game, despite not playing it much before the shutdown. In September, Ness released a packet logger tool allowing players to record network traffic, aiding reverse-engineering and potential character recovery.

Analysis of crowdsourced data revealed Anthem's reliance on three services: EA’s Blaze for authentication, Bioware Online Services (BIGS) for player data like inventory and quests, and the Frostbite multiplayer engine for level loading and real-time tracking. A proof-of-concept video last week, shared by Andersson799—a veteran Frostbite tinkerer since 2015—demonstrated partial loading using emulated Blaze and BIGS servers from packet captures. "I basically made the tool to just simply reply with the packet captures that I got," Andersson said, noting it loaded player profiles.

Yet, the Frostbite engine poses the biggest obstacle. "Due to how Frostbite is designed, all gameplay in a Frostbite game runs in a ‘server’ context," Ness explained, even in single-player modes. Anthem's heavy dependence on online data hinders level loading without servers, though local data for areas like Fort Tarsis offers hope. The team believes patching the client could enable in-process hosting of levels, as the logic exists locally.

Unpredictable behaviors, such as inconsistent NPC spawning, highlight Anthem's deviations from standard Frostbite games, possibly tied to its RPG elements. Ness estimates 75% confidence in success, potentially yielding a playable version in months, but warns of exponential effort if barriers persist. "I’m fairly confident that we can get this game to be playable again... It’ll just take time," Andersson added.

Laurie is tempering excitement: "People are getting excited [about the video], and naturally people are going to get their hopes up." The Discord paused new memberships amid attention, focusing on a small team before expanding. No frequent updates are expected, as the video was an unplanned, rough demo.

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Photorealistic illustration depicting Highguard's Steam backlash with negative reviews, edited dev credits, server glitches, and player protests.
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Highguard faces backlash over dev credits removal and mixed reviews

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One day after its troubled launch plagued by server issues and technical glitches, Highguard has drawn further criticism for editing out references to its developers' Apex Legends and Titanfall ties on Steam, while host Geoff Keighley denied investment rumors. Despite peak concurrent players near 100,000, 'Mostly Negative' Steam reviews persist over 3v3 format and map scales, though some praise unique mechanics.

BioWare's Anthem loot shooter was shut down on January 12, 2026, but fans have quickly revived it on private servers. YouTuber And799 demonstrated the game running locally with two players, though some online features remain broken. Meanwhile, former BioWare producer Mark Darrah defended the studio's decision to develop the game in a recent interview.

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BioWare's Anthem servers shut down permanently on January 12, 2026, as planned, ending access to the live-service shooter without an offline mode. In the final days, players returned en masse to bid farewell, sharing memories and videos amid reflections on the game's lost potential and the need to preserve such titles.

Bungie's upcoming extraction shooter Marathon kicked off its free Server Slam beta on February 26, 2026, across PS5, Xbox Series X/S, and PC via Steam. The event, running until March 2, serves as a stress test for servers and offers players a taste of the game's core loop. Early feedback highlights strong visuals and audio, though some controls and combat pacing draw criticism.

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Bungie is actively responding to player feedback during the ongoing Server Slam for its extraction shooter Marathon, focusing on issues like UI, performance, and resource economy. The beta has seen strong participation with a peak of 143,621 concurrent players on Steam. The event ends on March 2, ahead of the full launch on March 5.

An upcoming indie game called Breaking Armor on Steam draws inspiration from the post-apocalyptic worlds of Fallout and the intense combat of Battlefield. Players operate a super-heavy tank through a ruined landscape, facing dangers and upgrading their machine between missions. Developed by GalaDev, the title has no confirmed release date yet.

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An interview with former Blizzard developer Chris Sigaty at Dreamhaven highlights the struggles of the RPG Sunderfolk, which faced a poorly timed launch last year. The discussion covers what went wrong, upcoming changes, and unexpected successes.

 

 

 

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