Photorealistic illustration of Microsoft layoffs affecting id Software and Bethesda staff in a corporate office setting.
Photorealistic illustration of Microsoft layoffs affecting id Software and Bethesda staff in a corporate office setting.
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Microsoft layoffs cut id Software and Bethesda staff

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Microsoft has laid off around half the staff at id Software as part of broader Xbox division cuts announced this week. Bethesda Softworks was also hit particularly hard by the reductions. The moves come amid plans to focus on major franchises.

Microsoft announced 3,200 layoffs across its Xbox division on July 6. Reports indicate that about 50 percent of id Software employees, or roughly 90 people, were let go on Monday. Veteran programmer Michael Maynard confirmed he was among those affected.

Bethesda President Jill Braff emailed staff expressing gratitude to colleagues impacted by the cuts. Remaining employees face an uncertain future as the company plans another 1,600 layoffs later this fiscal year.

The first DLC for Doom: The Dark Ages launched on July 7. id co-founder John Romero expressed sorrow over the changes but praised the current team's work on the studio's legacy games.

Union representatives from the Communications Workers of America called for immediate bargaining on severance. Bethesda is shifting focus to its strongest franchises following the reductions.

Was die Leute sagen

Discussions on X highlight negative reactions to Microsoft layoffs impacting id Software and Bethesda. Users express sympathy for laid-off developers and concern over reduced studio capacity. Some voice skepticism about future game quality and engine support. Reporters share additional confirmations of staff cuts. No positive sentiments emerged in relevant posts.

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John Romero expressing condolences over id Software layoffs, with Doom elements in the background.
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John Romero responds to Xbox layoffs at id Software

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John Romero, co-creator of Doom, shared condolences after Xbox carried out major layoffs at id Software. The cuts, announced around July 6, affected roughly half the studio's staff of 185. Romero also stressed the need to preserve the studio's history and assets.

Microsoft cut 3200 jobs at Xbox on July 6 as part of the largest restructuring in the division's history. Half the reductions took effect immediately, with the rest scheduled through June 2027. Four studios are leaving the company through spin-offs or sales.

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Microsoft is preparing mass layoffs that could affect up to 5,500 employees, with roughly 1,000 positions potentially eliminated in the Xbox division.

Xbox unions represented by the Communications Workers of America are pushing for formal negotiations on potential layoffs before any announcements occur. External vendor contracts have already been terminated ahead of the company's fiscal year end. Employees at several studios remain uncertain about their future.

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Chicago-based game studio Iron Galaxy has laid off dozens of employees as it adapts to changes in the gaming industry. The announcement follows the release of the Tony Hawk’s Pro Skater 3 + 4 remaster collection. A source indicated the cuts could affect up to 90 staff members.

Striking staff at Quantic Dream have warned that planned layoffs of 115 developers will make it impossible to finish the upcoming Star Wars Eclipse game.

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Shawn Layden, the former head of Sony Interactive Entertainment America, has publicly commented on recent moves by Xbox. In LinkedIn posts, he described the changes as reflecting a misunderstanding of the industry.

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