Building on recent performance updates like the December 2025 SteamOS release for handhelds, Valve continues advancing SteamOS as a viable Linux-based alternative to Windows in PC gaming. Innovations such as Proton and the Steam Deck decouple gaming from Windows dependency, eroding Microsoft's dominance amid its AI focus.
Valve's efforts to rival Microsoft in PC gaming gained momentum with SteamOS, a Linux-based OS launched in 2013 amid fears Windows 8 would lock down third-party apps like Steam. Valve ported titles like Half-Life 2 and Portal to Linux and backed Steam Machine consoles, though adoption was limited due to low Linux userbase.
Undeterred, Valve advanced Linux compatibility, notably via Proton in 2018—a Steam-integrated compatibility layer based on Wine that runs Windows games on Linux. Proton's improvements accelerated with the 2022 Steam Deck launch, which pressured developers to optimize for Linux. Recent updates, including the December 2025 release boosting frame rates and stability on handhelds (covered previously), have made most Steam games run seamlessly on SteamOS, often outperforming Windows 11 in benchmarks.
Valve funds over 100 open-source developers for Proton and SteamOS, as noted by Pierre-Loup Griffais in 2022. Future plans include a new Steam Machine in 2026, SteamOS expansion to laptops/desktops, and Arm support via the Fex emulator, started in 2016-2017 for long-term viability. Griffais explained: “In 2016, 2017, there was always an idea we would end up wanting to [run PC games on Arm hardware], and that’s when the Fex compatibility layer was started, because we knew there was close to a decade of work needed before it would be robust enough people could rely on it for their libraries.”
While anti-cheat support (e.g., Easy Anti-Cheat, BattlEye) grows, challenges persist. Overall, persistent innovation positions PC gaming beyond Windows exclusivity as Microsoft shifts to AI, consoles, and cloud.