PS5 DRM confirmed with 30-day checks amid Support confusion

New demonstrations confirm the 30-day internet check DRM affects both PS4 and PS5 digital games bought after March, as initially reported last week. Content creators replicated license blocks after offline simulations, while PlayStation Support has given conflicting answers. Sony remains silent.

Building on early reports from April 25 highlighting PS4 tests by DoesItPlay and others, recent weekend videos provide further proof. Destruction Games simulated extended offline time on PS4 by removing the CMOS battery, triggering access errors for post-March titles. Spawn Wave extended this to PS5, testing recent purchases of Saint Slayer: Spear of Sacrilege and Vampire Crawlers, which displayed: “Can’t use this content. Can’t connect to the server to verify your license. Wait a while, and then try again.”

PlayStation Support responses have fueled uncertainty. An apparent AI chat affirmed the 30-day timer as intentional, but a human agent denied any re-authentication requirement, insisting late-March games remain accessible offline indefinitely.

Preservation group DoesItPlay, involved in initial investigations, clarified the DRM as an “unintentional” anti-fraud measure—targeting refund scams and exploits like one in Star Wars Racer. Owner Clemens Istel noted: “The first license expiring is intentional, but the way it is displayed for the user is not... It is currently unclear whether this happens automatically or has to be done through another online check.” Sony has not commented despite inquiries.

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Users on PlayStation 4 and PlayStation 5 consoles are reporting a new digital rights management system that imposes a 30-day validation timer on digital purchases made from March onward. Without an internet connection after the timer expires, licenses may be revoked, according to demonstrations by modders and preservationists. Sony has not issued a statement on the matter.

Após relatos iniciais de uma validação online de 30 dias para jogos digitais de PS4, novos testes confirmam que o requisito também se aplica ao PS5. O canal Spawn Wave demonstrou a falha do PS5 após a remoção da bateria CMOS, enquanto agentes de suporte da PlayStation oferecem explicações conflitantes. A Sony permanece em silêncio sobre a medida antipirataria.

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