Somber image of an empty Epic Games office with declining Fortnite charts on screens, symbolizing over 1,000 layoffs due to engagement downturn.
Somber image of an empty Epic Games office with declining Fortnite charts on screens, symbolizing over 1,000 layoffs due to engagement downturn.
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Epic Games lays off over 1,000 employees due to Fortnite downturn

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Epic Games announced layoffs affecting more than 1,000 employees on March 24, citing a downturn in Fortnite engagement that has led to spending exceeding revenue. CEO Tim Sweeney expressed regret in a blog post, noting the cuts along with over $500 million in other cost savings will stabilize the company. Affected staff will receive severance packages including at least four months of base pay and extended healthcare.

Epic Games, maker of Fortnite and Unreal Engine, laid off over 1,000 employees on March 24. In a blog post and message to staff, CEO Tim Sweeney wrote, “Today we're laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.” Sweeney attributed some issues to industry-wide challenges like slower growth and competition from other entertainment, as well as Epic-specific hurdles including inconsistent seasonal content and early-stage mobile return. He emphasized Epic's role as the “industry’s vanguard” in legal battles against app store practices, stating they have “taken a lot of bullets in a battle which is only in the early days of paying off.” Sweeney clarified the layoffs are not related to AI, adding, “To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.” Laid-off employees will receive at least four months of base pay, with more for longer tenure, six months of US healthcare coverage, accelerated stock vesting through January 2027, and extended equity exercise options. This follows 830 layoffs in 2023 and a recent V-Bucks price increase to help pay bills. Among those affected was Evan Kinney, Fortnite's principal engineer since 2017, who posted on X about his contributions and recent work on the Rivalry system. Other former staff, including Devon Adesso, George Sokol, and Stephen Thompson, shared they are job hunting. Unaffected employees expressed heartbreak over talented colleagues' departures.

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X discussions react with shock to Epic Games' layoffs of over 1,000 employees amid Fortnite's engagement downturn, expressing sympathy for workers, criticism of CEO Tim Sweeney's leadership and company spending, concerns over game modes shutting down and future viability, alongside some defenses against excessive negativity.

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Illustration depicting Google and Epic executives shaking hands to celebrate antitrust settlement and Fortnite's return to Google Play Store.
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Google and Epic settle antitrust case with Fortnite's return to Play Store

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Google has reached a settlement with Epic Games to resolve their long-running antitrust dispute, paving the way for Fortnite's return to the Google Play Store worldwide. The agreement includes reduced fees for developers and support for third-party app stores on Android. Changes are set to roll out starting in June in select regions.

In the aftermath of Epic Games' March 24 layoffs affecting over 1,000 employees—many from Fortnite teams—developers have voiced worries about the battle royale game's future. CEO Tim Sweeney called on remaining staff to deliver fresh content while eyeing a shift to Unreal Engine 6, but reactions and backlash underscore the challenges ahead.

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Chet Faliszek, a prolific former writer at Valve, has publicly criticized Epic Games founder Tim Sweeney over recent layoffs of more than 1,000 staff. Faliszek questioned why employees should work hard at the company, pointing to the absence of shareholder pressure and the shutdown of several Fortnite modes. He contrasted Epic's approach with Valve's emphasis on employee agency.

Build a Rocket Boy, developer of the struggling open-world shooter MindsEye, has laid off roughly 170 of its 250 staff—its third round of redundancies in the past year—leaving around 80 employees, sources tell Kotaku. The cuts follow two prior rounds, the March 2026 closure of its French studio, and come amid poor reception to a recent Blacklist update.

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Meta plans to lay off about 8,000 employees, representing roughly 10 percent of its staff, and eliminate around 6,000 open positions. The move comes as part of efforts to operate more efficiently, according to an internal memo from the company's head of human resources. This follows earlier job reductions in its Reality Labs division and metaverse operations.

Ubisoft has cut around 40 jobs at its Toronto studio, which is developing the Splinter Cell remake. The company states that the game remains in development despite the layoffs. These cuts are part of broader cost-cutting measures amid ongoing challenges at the publisher.

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Several developers from Warner Bros. Montréal have announced on LinkedIn that they have been laid off, with most finishing on Friday, 13th March. No formal confirmation from the company has been issued yet. The reports come amid ongoing struggles in Warner Bros.' games division.

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