Somber image of an empty Epic Games office with declining Fortnite charts on screens, symbolizing over 1,000 layoffs due to engagement downturn.
Somber image of an empty Epic Games office with declining Fortnite charts on screens, symbolizing over 1,000 layoffs due to engagement downturn.
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Epic Games lays off over 1,000 employees due to Fortnite downturn

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Epic Games announced layoffs affecting more than 1,000 employees on March 24, citing a downturn in Fortnite engagement that has led to spending exceeding revenue. CEO Tim Sweeney expressed regret in a blog post, noting the cuts along with over $500 million in other cost savings will stabilize the company. Affected staff will receive severance packages including at least four months of base pay and extended healthcare.

Epic Games, maker of Fortnite and Unreal Engine, laid off over 1,000 employees on March 24. In a blog post and message to staff, CEO Tim Sweeney wrote, “Today we're laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.” Sweeney attributed some issues to industry-wide challenges like slower growth and competition from other entertainment, as well as Epic-specific hurdles including inconsistent seasonal content and early-stage mobile return. He emphasized Epic's role as the “industry’s vanguard” in legal battles against app store practices, stating they have “taken a lot of bullets in a battle which is only in the early days of paying off.” Sweeney clarified the layoffs are not related to AI, adding, “To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.” Laid-off employees will receive at least four months of base pay, with more for longer tenure, six months of US healthcare coverage, accelerated stock vesting through January 2027, and extended equity exercise options. This follows 830 layoffs in 2023 and a recent V-Bucks price increase to help pay bills. Among those affected was Evan Kinney, Fortnite's principal engineer since 2017, who posted on X about his contributions and recent work on the Rivalry system. Other former staff, including Devon Adesso, George Sokol, and Stephen Thompson, shared they are job hunting. Unaffected employees expressed heartbreak over talented colleagues' departures.

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X discussions react with shock to Epic Games' layoffs of over 1,000 employees amid Fortnite's engagement downturn, expressing sympathy for workers, criticism of CEO Tim Sweeney's leadership and company spending, concerns over game modes shutting down and future viability, alongside some defenses against excessive negativity.

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News illustration showing the impact of Xbox layoffs with employees in an office packing boxes.
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Xbox announces 3200 layoffs in major restructuring

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Microsoft cut 3200 jobs at Xbox on July 6 as part of the largest restructuring in the division's history. Half the reductions took effect immediately, with the rest scheduled through June 2027. Four studios are leaving the company through spin-offs or sales.

A new report has described an atmosphere of uncertainty and fear among remaining staff at Xbox following recent restructuring by Microsoft.

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Epic Games CEO Tim Sweeney spoke at the State of Unreal event yesterday about challenges in the triple-A game sector.

Electronic Arts has carried out another round of layoffs affecting roles in recruitment, customer support, Trust and Safety, and IT. The cuts come as the company prepares to go private in a multibillion-dollar deal.

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ZeniMax Online Studios has been hit by another round of layoffs, with reports indicating up to half the team may have been affected. The cuts come less than a year after previous reductions at the studio.

Current and former id Software staff have pushed back against director Hugo Martin's recent defense of the studio following Microsoft layoffs. Anonymous sources told Game Developer that roughly two thirds of the Doom (2016) team were let go earlier this month.

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id Software has pushed back against reports that recent Xbox layoffs have severely reduced its workforce. Co-studio director Hugo Martin addressed the concerns during a recent livestream.

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